And one last question - What is the criteria for remembering an action?
Unlocking it, doing it once, or maxing it?
Sahxom
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Oh, and a few additions:
It took me white a few runs before figuring out that "Leisure" activites does not consume "action time towards boss", i was confused as to most actions seemed to influence and some other.
And to expand on all this clarity, maybe a tutorial/"journal"/info tab of some sorts for more of this info, so it's easily gathered in a single place?
Greetings!
I have some questions, some feedback, sharing how some parts of the game balance felt etc.
Is business permit useless?
How to get demerits?
With new choices it feels gated to have get screaming mandragoras, for transmutation, offer it for manipulation boost so you can unleash the new demon in proffesor, set free, sell it for business to reach 1m+ gold.
I haven't gotten a single one yet across all my runs and that feels a bit bad.
Same as discovering that some epiteths are, in the same way, "possible in theory", but you are by default locked out of them and can't really affect it.
Will there be other sources or higher chance to get a screaming mandragora soon?
It currently feels like a third of the endings/choices are unlocked by something that's mostly unattainable.
On a side now, how to get gold?
I beated all bosses and it feels the only major late game farm is to condense mana and sell it, but currently that strategy feels almost only possible after you beat demo boss and have unlimited time.
Feels same with inviting all 3 npc's to the cabin, iwanted to try a run where i tried to max everything or as much as possible, but even then the 'practice magic with Liebeth' and 'Wrestle with Liebeth' feels useless.
As does the 'collect life essence from fox den'. 'Learn manners and etiquette from zeta' i can understand being more vaible later on when we have more content and therefor longer runs, since elegance do have some use
As does gathering 2000 calmess for the option of calming down the demon in proffesor, but this feels like it might be possibel in an udpate or two - some content are not feasable, possible or rewarding when doing them now, but i get that its the groundwork for future stuff so doesn't feel bad for some of those choices.
Would be cool for these stuff, or other stuff like Business Permit, to have some sort of temporary not(not currently in game) or something
Are more shadow comprehension bonuses planned?
It would be cool to see how many hits you have left during boss fights, as well as certain special attacks(first attack that crits, last attack that does 400% dmg of highest recorded dmg per lvl .
Btw, is that highest recorded dmg saved across runs?
And i read a comment virtue increase score by 1%.
What other stats do stuff do?
In the statuses tab, could you hover them to see their effects?
for some of choices/actions, like talking Richard Ford Jr, has red warning text.
At first i thought choosing one of those rotues locks others, or at least prevent certain endings, but all red/yellow texts seems inconsequential.
What are the end goals for this?
On a side not, getting shadow comprehension at the end of a run from last update was so worthwhile.
Before that it felt like i was getting punished from exploring stuff and not going for 5-10 optimal shadow comprehension runs before i actually start playing the game.
And remembering the choices of stuff you've already done once feels so rewarding and so right.
I started played yesterday and unlocked 6 epiteths, however today i realized that my epiteth progress was reset to 0 when i started playing today. Not sure if a bug on my end, playing on firefox with ublock origin), or if an update broke it(since i think total epiteths was increased from 12 to 14)?
A bit disheartening, would be good to know what the cause was since some of them are quite hard to accomplish since they rely on some RNG
edit: not sure if epiteths was actually increased, i think i remember all the currently available so might by a misstake on counting by me
