Hey there,
TTRPG is perfectly acceptable submissions :D
Steven Taarland
Creator of
Recent community posts
Hey There!
So just a heads up a game jam is a hackathon for video games. It is a gathering of people for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours, and some even longer.
Rainbow Game Jam encourages users to create games exploring and celebrating identity, gender, sexuality, life, and love! Games are for everyone, and anyone can create games!
Rainbow Game Jam is a 2 week jam, starting tonight at 12:00am. If you are looking to work on something during the Jam feel free! Check out our Discord if you would like any help, there are lots of people over there who i am sure would be willing to help and guide you :D
that moment when you realise yo didn't even introduce yourself on your own jam....
Hi I'm Steven! I'm a programmer/producer based in Dundee, Scotland! I'm one of the organisers of Rainbow Jam, alongside Kirsty!
Last year i had such a great time seeing everyones work and I i'm so excited to see what people come up with this year!
If there is anything I can help with please don't hesitate to get in touch with me on twitter (@steventaarland) or here!
FAQ
Why is the Jam 16 Days?
We wanted to create a relaxed and open jam that could fit into people's schedules, so we aimed for two weeks and three weekends, to allow plenty of potential free time for participants to do work.
Do I Have to be Scottish/LGBTQ+/In The Industry/Tentacle Monster to participate?
Nope! The game jam is open to EVERYONE, EVERYWHERE! No matter what your background, whether you are a student, indie developer, AAA, hobbyist, just starting, Journo, Artist, Writer, Pokemon Trainer, ANYTHING, you are more than welcome to participate!
Will there be a theme?
Yes! The theme this year is Spectrum.
Do I have to stick to theme?
No! The theme is just a suggestion to help guide development. You may use it to help inform your game design and mechanics.
Can I Work Alone/In a team?
Yes/Yes! You may work however you like! Just be sure to only post the game once on itch.io
Can I enter a game I previously made?
No. For fairness to all participants previously developed titles will not be accepted. Games must be produced within the game jam period.
Can I use my own existing art/audio/code/engine?
Yes, within reason. We want new games created for the game jam, so using assets from a previous game slightly defeats the purpose.
Do I own the rights to my game?
Of course. We may ask permission to use your game / art in promoting the game jam in the future.
I can't submit my game on time, can i submit late?
Yes! Upload your game to itch.io and email hello@rainbowjam.games with the subject LATE SUBMISSION and a link to the game.
Anything Else?
Email hello@rainbowjam.games or message on twitter (@steventaarland / @rainbowgamejam), or post here!
Community Prize
The community prize will be decided by community voting. Community voting is open to all Rainbow Jam 16 participants!
The Winner of the Community Prize is: Who Am I? by Sir_Obvious
Technical Prize
The Technical prize will be decided by Rainbow Jam 16 judges. Judging will be on if the Game has a fun and unique mechanic, and is a fun gaming experience.
The Winner of the Technical Prize is: Story of Everyone by Citizen of Melee
Artistic Prize
The Artistic prize will be decided by Rainbow Jam 16 judges. Unique art style that truly stands out from the other entries!
The Winner of the Artistic Prize is: Where is my mummy by wallmasterr
Best Game Prize (Individual)
The Best Game prize will be decided by Rainbow Jam 16 judges. Game is Compelling, of high production quality, and uses the theme of identity in a suitable context., and developed by an individual.
The Winner of the Best Game (Individual) Prize is: Sava by subpixel
Best Game Prize (Team)
The Best Game prize will be decided by Rainbow Jam 16 judges. Game is Compelling, of high production quality, and uses the theme of identity in a suitable context., and developed by a team.
The Winner of the Best Game (Team) Prize is: Jimmy Divided by AndrewBeattie, StephenAudio45, lucaslam, and Daniel Hayes
Adam Dart (@adamdart7) - Founder & Creative Director at Junkfish Limited.
Alayna Cole (@AlaynaMCole), writer, teacher, researcher, and founder of Queerly Represent Me (@QueerlyRepMe).
Devil's Advocado (@evilguacamole) creator and editor of LP channel Evil Guacamole Gaming.
Gaymer España (@GaymerEs) - the main online community for spanish-speaking LGBT+ Gamers.
Jupiter Hadley (@jupiter_hadley) - Journalist, Youtuber, covers thousands of indie games each year.
Keza MacDonald (@kezamacdonald) - Kotaku UK's Editor, writer and author on video games.
Korina Abbott (@shikaboom) - Marketing bod at the indiedev, Blazing Griffin, in Scotland. Former Bethesda Brand Manager and over-enthusiastic gamer.
Olivia White (@Owlcavedev) - Author and CEO of Owl Cave Games (@owlcavegames)
Raine Scott (@Raineship) - IGDA LGBTQ SIG Leader. Trans Educator and Public speaker.
Simon Doyle (@doylaphone) - Founder & Managing Director at Junkfish Limited
Steven Taarland (@steventaarland) - Founder and Technical Director at Insert Imagination Ltd, Programmer at Tag Games, Founder of Scottish Rainbow Dev Group, and Organiser of Rainbow Jam 16
Timea Tabori (@timeatabori) - Engine Programmer at Rockstar North and Chair of IGDA Scotland.
So the four Categories of prizes are:
Artistic Achievement
Technical Achievement
Best Game (Individual)
Best Game (Team)
There's a break down of prizes for each category, based on amounts and sponsors preference.
There can be crossover between the prizes (The Best game made by an individual could also be win the artistic achievement prize if appropriate).
The remaining steam vouchers and game codes will be distributed amongst entrants to the game jam!
Prize List
1 x 1 year license of The Creation Collective. - The Foundry
5 x Amplitude (PS4) (Americas) - Harmonix
5 x Rock Band 4 (PS4) (Americas) - Harmonix
5 x Rock Band 4 (XB1) (Global) - Harmonix
6 x GaymerX Tickets - GaymerX
4 x PS Plus 1 Year Membership (Europe) - PS First
4 x PS First T-Shirt - PS First
6 x The Ship: Remasted (Steam)- Blazing Griffin
6 x Distant Star: Revenant Fleet (Steam) - Blazing Griffin
6 x Read Only Memories (Steam) - Midboss
6 x Glitchspace (Steam) - Space Budgie
6 x 10 Second Ninja X (Steam) - FourCircle Interactive
6 x Binaries (Steam) - Ant Workshop
6 x Monstrum (Steam) - Team Junkfish
6 x Q.U.B.E (Steam) - Toxic Games
6 x Loot Hound (Steam) - Rhizome Games
6 x 0Rbitalis (Steam) - Alan Zucconi
10 x Super Arc Light (Google Play) - No Code
Various Steam Vouchers
Theme Diversifiers are aimed at providing motivation for experienced game jammers. In a sense diversifiers are a voluntary list of secondary constraints, that the individuals and teams can choose to go for, or not, as they please. If they do go for one or more diversifiers, they get to check off those diversifiers as fulfilled when uploading their game.
Diversifiers
"It is time... For you to lipsync... For your LIFE"
You game must feature audio as an input in some way.
Sharing is Caring
Your game is multiplayer, but only using a single controller / keyboard
Universal Understanding
Your game features no text
Cross Continental
Your game is developed by a team whose members live in different continents
"I only do jams in 48 hours"
You must start and complete you game in the first or last 48 hours of Rainbow Jam
ChilliConnect allows you to add social and online features such as leaderboards, Facebook login and player gifting to your games without the hassle of writing and managing your own servers.
ChilliConnect is free to use during testing and development (including game jams!) and has an indie-friendly pricing model for live games. You can sign up to ChilliConnect from the website, http://www.chilliconnect.com.
Links:
- Full Feature List: http://www.chilliconnect.com/features/
- User Guide: https://docs.chilliconnect.com/guide/
- SDK Documentation: https://docs.chilliconnect.com/api/
- SDK Downloads: https://docs.chilliconnect.com/guide/sdks/
- Sign Up: https://dashboard.chilliconnect.com/
If you wish to use ChilliConnect in you game jam entry you are more than welcome too. If you need any support or have any questions please feel free to contact support@chilliconnect.com or richard.sanderson@chilliconnect.com
FAQ
Why is the Jam 16 Days?
We wanted to create a relaxed and open jam that could fit into people's schedules, so we aimed for two weeks and three weekends, to allow plenty of potential free time for participants to do work. (also, "RainbowJam16" - total coincidence!)
Do we I Have to be Scottish/LGBTQ+/In The Industry/Tentacle Monster to participate?
Nope! The game jam is open to EVERYONE, EVERYWHERE! No matter what your background, whether you are a student, indie developer, AAA, hobbyist, just starting, Journo, Artist, Writer, Pokemon Trainer, ANYTHING, you are more than welcome to participate!
Will there be prizes?
YES! There will be Team prizes and Individual prizes. More info on that soon!
Will there be a theme?
Yes! Theme information will be announced soon!
Do I have to stick to theme?
No! The theme is just a suggestion to help guide development. You may use it to help inform your game design and mechanics. Please note that some judges may judge based on your games link to the theme, but this is down to personal preference from that party.
Can I Work Alone/In a team?
Yes/Yes! You may work however you like! Just be sure to only post the game once on itch.io
Is there a team size limit?
Unfortunately yes, we have a max team size of 4. Teams greater than 4 can still enter but prize limits may be enforced.
Can I enter a game I previously made?
No. For fairness to all participants previously developed titles will not be accepted. Games must be produced within the game jam period.
Can I use my own existing art/audio/code/engine?
Yes, within reason. We want new games created for the game jam, so using assets from a previous game slightly defeats the purpose.
Do I own the rights to my game?
Of course. We may ask permission to use your game / art in promoting the game jam in the future.
I can't submit my game on time, can i submit late?
Yes! Upload your game to itch.io and email steven@insertimagination.co.uk with the subject LATE SUBMISSION and a link to the game.
Anything Else?
Email steven@insertimagination.co.uk or message on twitter (@steventaarland / @scotrainbowdev), or post here!
If you are looking to build a team I'd suggest posting in the facebook event: https://www.facebook.com/events/1747902232145017/
Alternatively, https://itch.io/jam/rainbowjam16/topic/35767/team-...
Best of luck!