It's in progress, but it's probably gonna take a while, been pretty busy.
Squidsheep
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Found the movement to be way to slippery, gettting me caught on barrels i tried to take cover behind, the camera only made this more frustrating. Beyond that, I kept find i just could shoot the biscuit since the bullets would just move away?
However, I think this could be very fun with a lot more polish, so keep at it!
Play it and REALLY enjoyed it, one of the best of the jam for sure! Here's mine, hope you enjoy it as much as I enjoyed yours!

Super solid entry, and criminally underated so far. A fun stealth game with a sweet story and cute art. I really enjoyed it!
Only note is that I was little confused at the start of the second level, as I did not realise that "distract" meant throw it at the guard, not throw it elsewhere to make a noise, but thats pretty minor. Amazing work!
Unique artstyle thats executed pretty well.
Couldn't complete it cause I couldn't figure out how to outpace damage of the guy in the throne room. I don't really see the point of a dodge or a striking closer to enemies attacks for more damage when so difficult to tell when an enemy is going to attack, it seems it just boiled down to exchanging hits. Beyond that, I didnt find 1 enemy > heal > repeat to be the most interesting structure, kind of cheapens the point of the heal to begin with.
Despite my harsh comment, this is unique and impressive, and I could see this with polish to be pretty fun. Nice work!
Gave yours a play and rated it! Here's mine, hope you enjoy (if you can ever get round to it cause wowie theres a lot of comments here).

Will note that I am terrible at rage games, so I only got 25% through, but I can already see the appeal in this one. The grapple mechanic felt good, and required a lot of thought for me to complete even the earlier challenges (maybe too much, and easier start could have worked a little better). I could not figure out how to use the swing, however, which is a shame.
Also, I really like the air spin animation, very cute. Nice entry!
Found it all a bit confusing honestly, the time skip jumps were pretty jarring, and wandering the halls to find the person to talk too got dull quick.
Also, I think May and Baimon may be merged a bit in a script? May's intro involved a piano that fit Baimon, and at one point, a character with Baimons sprite was referred to as May?
Generally I think this project is a victim of too many cooks in one kitchen. For something of this scale, I think less people working on it make a more consistent final result.
Besides my issues, I liked the music, and the art at the end of the routes was really nice.
Rated and had a lot of fun with it, really good entry. Here's mine, hope you enjoy it!

I LOVE SLOP!!!!!!!! MMMMMMMMM!!!!!
But seriously, such a good entry. The art is great, the sound design is great (wish the music lasted past the beginning though), and it's just generally funny. Really enjoyed my time with if, even if I have zero luck gambling (I'll risk my life savings for slop). Nice work!
Played it, raged at it, and rated it! Neat entry.
Heres mine, a factory building/managing/wage theft """"simulator"""". Hope you enjoy!

Defininitely a rage game. I raged. Pretty hard. Maybe too hard but lets ignore that.
Maybe a tad too difficult, even for a rage game, perhaps if the jump was a little bit more forgiving, it'd work a lot better, cause paired with the actually fun rage slipperyness, it just feels like a bit too much.
Besides that, its a nice looking entry and effective at what it sets out to do. Maybe the song choice could have been a bit less grating, but I suppose thats also part of the point. Good entry!
Gave your entry a rate, had fun! Here's mine,a factory building/managing/wage theft """simulator""". Hope you enjoy!

Really did not get far at all cause I'm not very good with anything scarier than Resident Evil, but this is so cool and effectively scary. Audio visual wise its basically perfect, and the little I gameplay I played intrigued me. Great entry, hope you can get some more attention from people who are a little better at handling this sort of stuff!
Couldn't really get very far cause I found the lack of visual feedback on charging the jumps meant that I had little control over where I landed. I like what it was going for, and the art is nice. With some polish, this could be pretty fun. Like Jump King but without the focus on being a rage game. Nice work!














