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Unique artstyle thats executed pretty well.

Couldn't complete it cause I couldn't figure out how to outpace damage of the guy in the throne room. I don't really see the point of a dodge or a striking closer to enemies attacks for more damage when so difficult to tell when an enemy is going to attack, it seems it just boiled down to exchanging hits. Beyond that, I didnt find 1 enemy > heal > repeat to be the most interesting structure, kind of cheapens the point of the heal to begin with.

Despite my harsh comment, this is unique and impressive, and I could see this with polish to be pretty fun. Nice work!