Hello, how to propose my game to "itch Recomends" authors? I has nice puzzle platformer https://splashshadow.itch.io/saveyourcogs but currently dont know how to gather audience on itch.io. Thx.
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Glad present to you my new game "Save Your Cogs" https://splashshadow.itch.io/saveyourcogs
Malicious artificial intelligence sets up experiments on robots. He will try to scare you, confuse and even deceive you! Be firm on your way to freedom! Pass all 20 levels from easy to hard!
Game released for all platforms - windows, macos, linux, android and absolutely free! Support me if you like the game. This will allow me not to stop on the spot and make new 20 levels and the next 20.
Thank you! Have fun!
My game lost votes from 52 to 28 this is very strange. Above i write about anomaly 12 votes from unknow source, but other this is my community votes gathering from twitter, steam, googleplus and eveonline (yes yes yes, i try use every space for advetising). So 52-12 = 40 and soooooo 40 - 28 = 12 somewhere losted .... Strange ..... . Other my question: is publisher try to contact with other dev which dont placed at a top of rating?
I am also view raiting boost 1 day ago, around +12 rates. I am also try to pitch game in different media webs but this is really strange issue. I think if so many users pages rated then target not a boost rating of one game but make drop rating this user games to significant low rating level :( Sorry for bad english.
About. This is a logic platformer. Help robots reach level exit but before collect all cogs. I do not focus on physics, physics just a part of gameplay. I am not a master of presentations) just download and try) The game is better played than it looks
Current state. Beta version contain all 20 completed levels. 2 levels need rework by the reaction of players. Need create menus, add some arts, fix some minor bugs, but game a ready.
What is next? Wait end of igmc2018 and pitch game to the HTML5 portals. In same time think about next world with another 20 levels. Unfortunately game controls not friendly to mobile platforms ( but i try publish game on Andoid later too.
Player reaction? I get feedback from players and reaction is positive. But many players try complete levels in style “try, rewind, try, rewind …” instead “think, try, rewind, correct mistakes, complete”)
Sorry currently i hasnt WEB build because I have little time. So use native builds. Win and MacOS builds works greate but Linux build is broken - i create separate bug report today. Cannot change files before end of judgement. PLEASE DONT USE LINUX BUILD
Please support me and project at https://itch.io/jam/igmc2018/rate/336032 8
Thx for playing!
1) Cogs has right hitbox. Need to right setup characters to collect it. This game looks as easy game but at start each level need make plan how to complete level. Dont need to fall in "try, rewind, try ,rewind ..." sequence.
2) Precious jumps. Yes you are right, need tuneup some jump points.
3) I think you talk about level 4. This is not a wasting of player time. For logic - what you do when someone talk "YOU MUST DO ........ EXECTLY". In real life you just ***** ignore such request. Level 4 the same - i need stop and think - "what is wrong here?" and dont follow evil instrustion ... after 1 2 3 4 5 6 7 8 9rd attempt :D I see positive reaction on friend faces when play this level. This level not a joke.
Sorry for bad lang (
ATTENTION! Linux version works with x3 speedup around a half of players! I dont know why and how .... so try use another builds! I cannot remove it!
ВНИМАНИЕ! Билд под Линукс имеет ошибку, скорость игры в 3 раза выше. Используйте другие билды. Я не могу его удалить!
Вот с графикой странно както, половине народа нравится половина не довольна) жужжание было но я его убрал - несколько однообразных звуков утомляют со временем. К сожалению у меня мало девайсов с разным разрешением чтобы протестировать перемещение, управление завязано реактивно на тач-клик. Спасибо за еще один отзыв!
Thx for playing! ) I am on a way to polish gameplay and want make final game random but accurate. I think sometimes "stucking" good point for challenging player. Also i want reach quick game sessions for many fun replays. So player in game must: planning actions, quick react on a droped different block types from top, avoid danger droped items annnnddd loot money in next builds. Some types of blocks will have different active actions. Thank you for feedback!
Project renamed to "Final Disaster", yes, this is a "Final Name" :D
Current progress screenshot, i am trying pixelart drawing style on some blocks:
Next: draw more blocks and controls refactoring.
Currently i completely reworking controls. No more keyboard keys pressing only mouse clicks (or touches). New control type also required full code reorganization ( In free time i try to repaint tiles in pixelart style, progress is slow. Moving ahead ...