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A jam submission

Space DawgView game page

You are a dawg. In a spaceship.
Submitted by polumrak — 29 minutes, 41 seconds before the deadline
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Space Dawg's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (this category points out jam winners)#24.0034.167
Presentation (audiovisuals, style, impression)#34.3234.500
Creativity (mechanics, gameplay, fun)#63.6033.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

Congratulations on taking the 2nd place!

Let me know where can I contact you via DM? Twitter, Discord, Defold forum?

Developer(+1)

Thank you for this awesome event! I'm now on the forum with the username polumrak

Submitted

Awesome styled game, all parts maked easy but excellent. 

HostSubmitted

The game is a great fun! Smooth controls, a lot happening on the screen, enemies have interesting patterns and there are great power ups - a really polished game for a game jam!

Developer(+1)

Thanks so much! To be honest I didn't expect this game to turn out pretty good. In the first day I was going to try to make a very simplified FTL-like or Out-There-like space rougelike with a spaceship traveling through endless planets and solar systems, but at the end of the day realized that I'm not near as good at defold as needed for such genre. So I decided to make something simple with scope as small as possible. And making a shoot-em-up was a clear choice for me, as I already tried to make such game in another engine (tic-80) and had some sprites ready from that project. It was pretty hard at first, but when I managed to make the first enemy working with the first upgradeable weapon, adding two more enemies and two more weapons wasn't that hard. I also wanted to add some main screen graphics with proper menu and options (with sound level at least), but I'm glad that instead of this I spent the last day trying to balance the weapons by playing the game a lot and looking at the score I'm getting with different weapons. I think the R weapon is still the most powerful in the late total-bullet-hell phase, but at least the score difference is not as wide as it was at first. Thank you for this awesome jam, for me it was a great opportunity to dive into defold!

Submitted

love it.. Good controller, has powerup, powerup can levelup. Maybe can add boss (or I didn't meet the criteria for fight the boss)

Developer

Thanks! No, there is no boss, I tried to stick to the theme and make a game with an infinite gameplay. I think it's possible to make a looping game where after beating a boss you start all over with higher difficulty, but I probably wouldn't have time to implement a proper boss. This would be a cool thing to do in a postjam version though!

Submitted

Great, love the drive and attention to details like particle effects! Especially the explosion of the player’s ship. It’s a little sad to lose, I’d add a “Continue” button for coins after losing :D

Keep up the good work, this could be a full game with a release!

Developer

Thanks! Glad you like it, cause I spent way too much time refining player's explosion animation, much more than I should've :) But it was fun to learn defold's particle system and in the end I guess it was worth it :)

Submitted(+1)

Very good and fun entry!

Controls feel really nice (wish it was gamepad supported) and very good and complete game loop and UI also! Love how the powerups build on each other as well.

Great all around submission! Kudos!

Developer(+1)

Thanks! Good point about gamepad support, if I release a postjam version (which I probably will), I will add support for gamepads!

Submitted(+1)

Love the feel of the game, so juicy and polished!

Developer(+1)

Thanks! This is my first game where I implemented both particle effects and screen shake, and I'm really happy how it turned out! Before that I only tried them in unreleased test projects in godot (which particle system was really overwhelming for me), and those looked pretty bad compared to what I was able to achieve here :)