Hello Orbyter, I played your game and from what I've it's pretty good. The art and animations for the game are amazing. I love Scarf's design and he's well animated. I also love the NPCs and found each of them to be adorable. I also love the music, and fit well with the game. Aside from some placeholder assets, and the animation on the robots glitching. The aesthetics are amazing. I also love the inclusion of the adventure log, as it helps bring the theme of the jam by providing background to some of the issues relating to climate change, and how to possibly combat them. The story itself is great, and I enjoyed seeing what the NPC's would say by interacting with them multiple times.
However, there are some issues I came across gameplay wise that I need to mention to you, as they hinder gameplay and made had to restart the game multiple times. There's a glitch I came across twice where I somehow glided or dug into through the wall, getting me trapped either in a platform or the walls of the cave. This became problematic as without an option to restart from the last checkpoint, I had to close the game and reopen it which meant having to start all over again. I attached an image of one of these instances to show what I'm talking about.

I also came across a glitch involving a broken dialogue box. After I put out the fires on Scarf's ship, I went to talk to the other NPC's. Once I got to the salamander, however, the dialogue box broke, and only Scarf dialogue picture popped up. I couldn't skip through the cutscene by pressing spacebar, or use any other inputs besides opening the adventure log. So I once again had to close the game. Below is an image to show what I'm referring to.

I enjoyed the gameplay, and the inclusion of checkpoints and extra lives are greatly appreciated. However, some of the extra lives don't apply to Scarf's health upon picking them up, and I noticed that not having full health seems to negate the effect of picking the orbs up. I also found some of the platforming segments to be a little too unforgiving, as either the finnicky controls or the hitboxes on the spikes and flames tend to make certain segments unforgiving. That being said, I still enjoyed the various abilities were fun to use, and I was able to find other means to move around the environment because of it. Seriously, getting the combination of the spray, dig, and glide is so satisfying.
Overall, I still enjoyed your game despite the hiccups. The visuals are amazing and I see a lot of potential in Orbyter. You do a great job using the themes of the jam and I can't wait to see what comes of the game. I do recommend you address the two glitches I mentioned above, as these can hinder gameplay. Aside from that, you did a great job I enjoy following Orbyter every step of the way.






















