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I never considered the issues of AI in regards to climate change in the environment. As an artist and animator, I hate AI, especially generative AI. So I'll enjoy seeing how you make AI the villain. I think the approach of making a 2D platformer makes sense in terms of scope, and I can see the pixel style fitting a dystopic setting. I'm curious about your production plan. Who will tackle what in regards to your game? How many levels will be playable?  How would you present the effects of AI on the environment? I can't wait to see you tackle a subject not talked about often in climate change, and an issue with AI that is often overlooked.

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Thanks for the kind words! I was originally kind of nervous about focusing on AI seeing as it's not the most straightforward way to approach the theme, but the more the idea develops I think that might actually be one of our strengths.

In terms of production and scope, it's just going to be me doing the programming, my group partner doing the art, and then both of us collaborating for the writing, design, and everything else.  Right now we're planning to have one extended mission after the tutorial to show level and story progression while keeping the scope manageable, then expand to include more levels after the game jam ends and before we put the game on Steam. 

Anyway, I appreciate your interest and I hope we don't disappoint!