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Thanks for the kind words! I was originally kind of nervous about focusing on AI seeing as it's not the most straightforward way to approach the theme, but the more the idea develops I think that might actually be one of our strengths.

In terms of production and scope, it's just going to be me doing the programming, my group partner doing the art, and then both of us collaborating for the writing, design, and everything else.  Right now we're planning to have one extended mission after the tutorial to show level and story progression while keeping the scope manageable, then expand to include more levels after the game jam ends and before we put the game on Steam. 

Anyway, I appreciate your interest and I hope we don't disappoint!