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Cheis2006

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A member registered Apr 07, 2021 · View creator page →

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thank you!! im glad you liked it :)

thank you so much!! that's the best complaint to have :)

thank you! i'm glad it was still fun for you :)

i'm glad it was fun! i love geometry dash btw :)

i'm glad you enjoyed it! thank you! :)

thanks a lot! i'm glad you had fun even if platformers aren't your thing :)

thank you so much!! it makes me proud when i read such kind comments like yours! :)

Really cute and fun game!! I thought the trash sorting minigame was the most fun one, and the music was superb throughout. Awesome work guys, and I appreciate the amount of SFX that were here, it really added a lot :) Keep it up!

Super awesome! The art is beautiful, and game loop is fun :) Would have loved to hear more sfx for moving/placing shells and whatnot, but the audio was fantastic nonetheless. Really cool submission guys, keep up the good work!

Awesome cutscenes as others have said, and I enjoyed the music and sfx of cutting through a bunch of layers quite a lot. The vfx added a lot of juice as well :) great work! Keep it up!

Very neat game! I liked the music the most, the guitars were very soothing as I played :) Great work guys, and keep it up!

Very cool artstyle and solid storytelling, a cute and very polished game. I personally appreciate the 8-bit audio quite a bit :) Nice work, and keep it up!

I always love to see someone doing voiced sound effects for their own game!!! I did the same for this jam, and it's always so much fun. The gameplay was solid and fun to get the hang of. Great work and keep it up!

thanks so much! i was worried about spending so much time on those things so i'm very glad you appreciated them :)

thank you so much! breaking the game by going too fast is secretly how you win >:)

im glad you enjoyed it!! and thats very fair, i struggled to make it clear especially since its so small on your character. i plan to add an optional on-screen indicator at the bottom that show's the cooldown of your left click and right click after the jam ends :)

Super clever and fun! Juicy and polished, and I enjoyed the screen shake shaking the whole game box :) Great work, keep it up!

Really really well done! Art was fantastic, and it's impressive the amount of levels you guys were able to do during the jam period (I myself wish I had time to do more). My time was around 9 minutes :)

So polished! and wow the music was SLAPPING, that electric guitar hit me like a truck and it was amazing. I love how everything sways and bobs, and scales with you click on it, just made the game feel so clean. Really nice work! Keep it up!

Very cool! I liked the music quite a lot, the retro style fit the art very well. Keep it up!

The music impressed me the most! Really nice atmosphere made by the pianos. Gameplay was fun too, and I liked the Binding of Isaac style floor layout. Great work guys!

Very nice! The music reminded me of Stardew Valley, especially the walk before the boss fight. Parrying is quite satisfying when you get the hang of it! My best time was 2:09 :)

Very neat gameplay loop! I got into a rhythm by locking down a couple shape related hints, then getting location hints that eliminated whole rows at a time - it was really satisfying to confidently turn a whole row off :) Great work guys!

Really really cool stuff here!!! The polish is impressive, and as many others have said, the game has a "you can't miss this" art-style. Great job!

Really well done! The controls are simple but feel good to get the hang of, and as someone who primarily does sound in video games I appreciate you taking the time to put in free sfx and music, it really does add a lot :)

i'm glad you liked it!! and the speedrunner in me was what pushed me to make this game in the first place lol :)

thank you!! art is the thing i feel least experienced doing so i'm glad you enjoyed it :)

ohhhh very good idea! i never thought about having ground enemies lol, but that would be really interesting. thank you for playing! :)

Thanks so much! It was lots of fun hanging out in the stream and watching you play :)

Keep it up!!!

thank you so much!! the tutorial was really important to me since there are quite a few mechanics that, unless directly explained, you may not understand just by playing the game

also i wish i made more music too! audio is my favorite part of game dev, so if i had an extra 2 hours that's definitely what i would've done :)

thank you!! i definitely want to make more enemies and more levels, just imagine how cool a big hexagon boss would be >:)

art is definitely my weakest discipline so i'm glad to hear the mechanics were still good :)

also i looove super meat boy!

thank you so much!! not the first time i've heard the pizza tower comparison, and it makes me smile every time :)

and yes! mario wearing the spikey shell was one of the inspirations for the design of the Shellmet!

The flow of checking each shell is quite fun! I agree with CypherSnow that the font could use a change in both font selection and coloring to be more readable, but this is some nice work, keep it up :)

Nice platforming in level 3! Keep it up :)

Very neat little game! The theme connection and art are my favorite parts :)

i'm glad to hear it! i had planned to add more levels and enemy variety before the end of the deadline but you know how that goes :)

thank you!! that's fair, i wanted to keep it pretty open and easy so it would be less frustrating

perhaps i'll add some really hard levels in the future >:)

thank you!

Thanks for the feedback! I think you have really valid feedback about giving context earlier, it's certainly hard to grasp what has happened to the world early on, and we definitely could have put some more obvious storytelling elements in the first half or so. Still, I'm very glad you had fun and I appreciate all of the kind compliments! :)