Hello again, I do appreciate that the art has been improved. I also like the sound of the footsteps when walk. However, I wasn't able to finish the game because the box puzzle is now unbeatable. I was able to find the first four boxes easily but if there's a fifth one it's nowhere in sight. The jump is way too short for me to get on top of any of the boxes or even clear the table in the room, and if there is supposed to be a fifth box it's either not spawning or in a spot that's inaccessible because of the jump. Could you please provide a walkthrough video like before, or at least fix this in the next build? I can't really review the game if I can't finish it.
Viewing post in Everlasting: Production Sprint jam comments
Thanks for providing an update and the walkthrough, I have tried to again with your game, but sadly came across a serious issue regarding the gameplay. The pipes themselves blend into the background, making it hard to figure out that I was supposed to jump on them to begin with, what's worse, some of the pipes are just a pain to platform, including the pipes in the first segment as the character wouldn't reach it on a single jump. The jump itself is really floaty, and there were times I just flew right off the shelfs or boxes because a jump sent me flying for no reason. This just proves that the jump needs to be improved as it made the platforming segments harder than they should've been. The other issue I had involved the enemies, as getting caught by them meant having to start all over from the beginning, making the platforming even more annoying as everything resets. Please provide checkpoints between each section because it got really annoying having to go through the same platforming segments multiple times because a drone suddenly chase after me. The enemies itself had really weird AI, as sometimes I could hide behind boxes to avoid them but sometimes they start chasing me out of nowhere or just appear in really bad places. This topped having to start all over after being caught made me not enjoy playing this game.
Now for some positives. Like I said, I like the art style, and think it fits well with the dystopian look your going for. It reminds me of Portal with mysterious AI navigating you through tests, only to find that they were the ones behind everything. I like the story and the twist is really well done. I also like how you implemented the themes of the jam, with the robots and ai being a way to supposedly combat climate change only to make things worse. A great way to weave the themes into your game.
Overall, I see a lot of potential in your game but there's a lot that needs to be improved upon. The lack of checkpoints, and the floaty platforming really hinders the playability and fun of your game and needs to be improved on. However, the story you have so far is intriguing and I want to know more. You have a long way to go, but there's a lot I can see working.