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Hello again, I enjoyed playing BlueEyes and have some things I want to say. First of all, I love the art and is by far the highlight for me. The pixel aesthetic fits the Celeste inspired style and I love city scape and tower. The tower level reminded me of the summit of Celeste, where I felt my goal get closer and closer. The music is also great and fits well. As for gameplay, I appreciate the additions you added, thank you to listening to the feedback from last sprint and adding the cursor on the jetpack(red) ability, this is a great improvement to the ability and helped me better aim my jumps. I also like the addition of the binoculars, as it allowed me to plan out my routes, and for tower level, figure out which route to take. 

Now there are some things I noticed while playing the game that I found distracting or annoying. The first thing I noticed was that some of the dialogue boxes overlap, which became more noticeable during the meeting cutscene, where some of NPC's dialogue boxes were blocking Handler's dialogue. As for gameplay, there were times where the WASD keys seem to interfere with the other controls. There were times I pressed space bar to jump only for nothing happen because I moved, and momentum from the jetpack jump being reduced because the S key was being pressed. There were several times I felt like I died or failed a jump because of this, and it became really infuriating during the final segment. The momentum in general felt inconsistent at times, especially when launching off a wall climbing. The last nitpick I'm going to say involved this part of the tower level shown below. This part was not fun, the wall jump wasn't reliable and just felt like trial and error. Please adjust this part of the wall jump section as it's way too easy to hit the electric coils here. 

Alright, story wise, I like the improvements, and love the detail of turning off the BlueEyes whenever you switch between the two abilities. I also love the addition of the character in the base who recently had his chip removed. The detail of him talking to rats is a great detail, and I would to see more of this in the game. I would suggest that after you exit the sewers, having some NPC's you can see without the BlueEyes to see how it affects people. If you plan on continue on this game in the future, maybe add the accident that affected the main character. But aside from that, you have a solid game that I enjoyed playing. You doing great. 

The first thing I want to say is I appreciate you taking the time to play through the whole game, and really appreciate the abundant amount of feedback! A lot of what you've said is feedback that we've heard from the friends we've had playtest, and are definitely planning to polish these rough edges before the final submission. Others have also said that the wall kick ability felt inconsistent and I do apologize for any frustration it caused (I hope it was still satisfying to beat by the end!), there is currently a bug that sometimes causes your wall kick to push you towards the wall you're already on instead of away from it, and we will iron this bug out before the final submission as well. Again, I thank you for playing and am glad to have such fantastic feedback. Thank you very much!