Great game! The menu was very useful.
Objects look good up close, but the graphics are incredibly noisy when looking at things far away. Maybe a fog or a smoothing effect might help.
Okay, thanks. I'd tried that before, but the bottles look like they line up as 3 8 9, or 4 9 0.
I managed to get to the end (I think). The painting puzzle was well done, with a lot of different clues to bring together.
The animations and the blood particles are well done, and the game is a lot of fun to play!
My one complaint is that the platforming in the final level is too finicky; if you take your time trying to complete it, the guard below will see you and follow you forever, making the level unwinnable.
I really liked the characters and the animations!
I know the main characters are turtles, but I think they need to be a bit faster for this kind of game to work. It's hard to dodge and evade when the enemies walk straight towards you faster than you can move.
I really like the graphics, especially the lighting effects from turning off one or both lights. But I'm afraid I'm stuck in the first room, I can't figure out how to find a password for the door.
Amazing game, captured the hectic essence well, and I don't think I've seen a more thematically appropriate use of button mashing as a mechanic. The typo fixing was also interesting.
I think it would be better if "Someone is coming!" was an alert or a notification, rather than taking up the whole screen for a couple of seconds.
Good start, took me a while to work out the controls. The building menus were a little confusing, you could make them into a sidebar or something that pops up, so that you can see the map while selecting what to build.