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A jam submission

Reverse WorldView game page

You have to find the rule of the game by yourself.
Submitted by ANGROWA (@katarai) — 4 days, 11 hours before the deadline
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Reverse World's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#1462.6944.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I pressed every fucking key on my keyboard trying to find the jump button before I found out that it was the spacebar. Admittedly, not my finest moment. The visuals are as simple as they can be and there's no sound, so the controls really needed to carry the experience. Unfortunately, they were slightly unresponsive, and the character gets kind of shaky when you jump which makes it a little harder to platform. I had that problem too while making my entry; I found that slowing down the speed of the movement and lessening the acceleration/deceleration of the gravity made things move a bit smoother. With so few pixels, there's only so much you can do to control the speed of things on screen.


Interesting game, I liked how the controls themselves were the obstacle to overcome. It certainly made me think about how often we take intuitive control schemes for granted.


I want to find what the game has to offer, but I can't, because are very responsive. If you fix the controls or improve it, please notify me so I can rate your game better. Thanks

PS: If you have the time take a look at my entry,