For the record, whatever is not working well for some guys, it seems to be working well for most as many people are joining through that link :)
Recent community posts
A few minutes after posting this topic, I will upload a new beta version of Galimulator. It has quite a lot of stuff in it, here's a summary:
- Religions in the game! See the rise and fall of faiths! Will the Rationis Lumine come to terms with the followers of Pingoism?
- Emperor mode improvements, including:
- Direct diplomatic window where you can propose peace / alliances etc
- War room - where you can see ongoing wars and allocate generals to fronts
- An option to "step" forward time in smaller increment
- A help screen with all the shortcuts in the game (check it out!)
- Fullscreen mode
- Webbed starlanes
- Shortcut for "Escape" button to close current window
- Setting to disable ALL WILL BE ASHES (ok you guys finally get what you want!)
- Setting to disable Conspiracies (they are a bit underwhelming right now anyway)
- Death match mode - create lists of empires to pre-put in the game
- Fix to show auras when stars are disabled (e.g. show wealth on earth maps)
- A button to make ships fleet commanders
- A big Giant Wheel
You guys are the first to take a look at this, it's gonna be really buggy, help me find the new bugs please :) Post comments here, or join us in the Discord server (https://discord.gg/XVumtY7)
Have fun guys!
Hi! Man sorry I didn't see this earlier :)
Shoot me an email at email@example.com and let's talk, if you're still interested :) The game is in a constant flow of development with new features being added. Having somebody to advise me on UI matters would be ... stellar ;) Maybe reviewing the sidebar menu thing would be a good start. That's been with me since basically day 1, and I'm sure it's objectively horrible.
Hi! Thanks for the kind words :)
I am currently adding to Emperor mode. Right now I've added a diplomacy screen where you can directly propose peace / alliances etc, rather than relying on spies. I also added a shortcut where you can advance a certain number of steps and then pause again, kind of a semi turn-based approach to the game. I also want to add a way to focus resources (think Generals) to specific fronts, to help you prioritize where to wage the ground war.
Nice videos :) You need a more powerful machine though! :D
The thing that takes the most time is the region generation. It's supposed to be O(n log n), so not quite exponential, but I'm wondering if the algorithm is somehow bugged and it's really exponential. But hey, it's under a clearly marked experimental flag, it explicitly says you have no right to complain :)
I'm afraid I don't know enough about Steam yet to answer this question. I'd be perfectly happy giving you guys keys for you to use, I mean you already have full access to the game, and I have no interest in extorting the last bit of money from you :) My only concern is that a mass give-away will result in some significant amount of keys going out to some second hand key reselling stuff like G2A, which would suck for me.
If there is a way to prevent that (e.g. locking keys to a certain email address maybe?) then I'll happily do that. But I didn't research that yet.
For the record, I'll keep the game available and updated here as well!
That's weird, it just didn't print anything at all? :|
Hmm, do you have a JRE installed? Does typing "java -version" in the shell print something interesting? If so I can send you the compiled java class and you can see how it goes.
I'd be happy to send you the java source code to it, if you even happen to know how to compile and run java code :)
The price will be $4.99, so no need to save too much :)
The Android build is usually a week or two ahead of the PC version, from what I can tell the Steam build will be the same. I'm not sure how beta will work on Steam, but here on itch the beta on PC is usually aligned with the Android version.
Excellent question! If you happen to be on the discord, can you ping me there so I could help you get that started? If not, are you able to run MapBitter.exe from a shell (like powershell) to see if it prints anything before just exiting? :)
That was an interesting bug to make "BOOM" not work, but that will be fixed in the next update :)
I don't really want to add an option specifically to disable them, but maybe there should be a mechanism that eventually takes them out ... Just need to think of something that makes sense :)
There's no way to do that yet sadly, it just uses the locale of your OS. I'm hoping you at least set that to German? :)
Oh actually you can manually delete the file Galimulator-strings_de.properties from the data/i18n folder and you'll be back to the defaults.
Hi, interesting ideas! There is actually already a mechanism for wealth distributing to neighbouring stars, so you gain some wealth from richer neighbours and lose some from poorer ones. But it isn't tweaked for galaxy size, which is probably fine until you get up to rather big galaxies. I may tweak around with this for a while if I have time.
Right now, trade and distribution of wealth is largely apolitical, opportunistic traders will happily send their ship through dictatorships, cults or ALL WILL BE ASHES crews, moving between borders freely.
Interesting observations! At the moment, Canada becomes a critical bottleneck for trade, as most ships going between the hemispheres go there. If you want to sabotage it a bit, go ahead and connect central america with africa, or something like that, and disconnect the northern land route. Canada will soon find itself poor, I think :)
Hehe, unless the whole name is contributed by a user, then this is random :) The generator is largely based on Markov chains (though I didn't know that when writing it). It will sometimes generate fully recognizable words, or combinations of words that sound likely. I don't think Nebozhivoe is in the source text for the russian generator though (which I believe is a transliteration of the bible :))