Oh nice. Glad to hear it works on Mac btw, I don't suppose you could stick around for a while and help me test the next beta when it rolls out? There seem to be very few mac users.
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Interesting idea about loading it paused, though I think if this was enabled by default it would confuse users :) I'll think about making a setting for it.
As for the bug: I think i is fixed for the next version :) A workaround meanwhile is to create a new galaxy with the same amount of stars as your saved file, then load the save file.
Check out this video for some info about future support for scenarios:
Not really, I want to finish up some better support for "Scenarios" and want to actually make a server component where you can upload and share those with other players. But this is more 2 releases down the line. Then I'm thinking of religions or ethoses, more fun with families etc.
The future will not contain, despite the many many requests:
- 3D graphics
- Full game translations
- Direct control of people in dynasty mode
- FPS-like ship control
Nice - thank you for the support! :) You should have been able to post the suggestion when you paid, but if not, just post it here or email me and my username at gmail.com.
https://snoddasmannen.itch.io/galimulator should have the beta builds.
You cannot make new fleets I'm afraid, they are automatically created when you have enough ships. Nor can you assign ships to fleets.
What I want to do is to make the age of people matter, to the extent that they are born very young, get married at some age, have kids, then get too old for that, maybe get a bit senile, then die of old age. Right now this is largely left up to the imaginations of the users, which is both good and bad I suppose.
Once I have this in place I need to relate a bit more to how old these people get and the general time-scale of the galaxy (and this may be a good opportunity to add races to the game).
But it's a conflict between having epic lasting empires, and some semblance of immersion to the people living in it. I don't mind Emperors who are 80,000 years old in the future, but I can see why people are bothered by it.
In modding, you can actually change the "time noun" so that it says anything, note that Earth map is supposed to have years, if you check the top right text :) So it's supported in-game. But there's no consistent canonical thought behind this yet.
Hi, great to hear you like it, it's awesome developing :)
1. Yes it should work, though on some computers the renaming window may pop up behind the Galimulator screen X(
2. Yes a $3 purchase will get you both the game and the right to name an empire. Note that you can give more than $1 tip, every time that happens I swoon like a schoolgirl :P
3. Yes, both are renamable!
And yes there are more features coming up :)
Would you like to help me test the new update? If so, send me your email adress (the one registered to your iTunes account) and I can invite you. Seems most of my testers have lost faith and vanished :)
Haha :) Marauders are a bit special, since they are one of the few who have a cheap but rather poor path finding algorithm. Most units do it properly, but Marauders will have to double back, try again etc etc. I definitely won't remove it, nice catch :)
They will try to attack the ship with the highest level :) If they are friendly, they will escort them around instead.
They shouldn't chase those who've left the galaxy though, I just fixed that, will be in the next version.
Hey guys, Galimulator 4.0 beta is out! Please give it a try, let me know how it works, what platform you are on, what shoe size you have, etc etc. Changelog:
- Diplomacy between empires added
- Custom empire number limit
- Smatter self replicating machines and another strange monster
- Make peace or war in sandbox mode
- Lock membership to alliances
- Faster and more reliable loading and saving of land maps
- General simulation performance improvements
- Slight nerf of tentacle monsters
Yeah bro, those are when captains are "Rebellious". They will take over, convert to neutral and try to kill everything. Uhm, as for ghost ships, well we can pretent they go underground and hide their identities or something :)
In general, Neutral ships are monsters, and they do not have crew. I could probably change that code a bit ...
I'm stuck with some to me rather strange Mac OS issues. My first problem was not being able to compile for my new device because it upgrade to iOS 10.Whatever. OK, so I'll just upgrade xcode. No, it seems that spinner is just spinning for no apparent reason ... So I'll upgrade the system and reboot. No still just spinning endlessly. What's up Mac? I google this, and apparently endless spinning is Apples way of telling you you need to upgrade your mac OS, to 10.12.whatever, which is apparently aka "Sierra". But there is no upgrade available, what gives Steve? OK so apparently my Mac Mini is supposed to be able to run Sierra, but I can't see the option to upgrade anywhere. But OK, if I search for Sierra, there is an app there, named macOS Sierra, can I try that?
So now I'm downloading some mega package to see if I'm able to upgrade. Then there will be more problems :)
The biggest hurdle is really that I don't much care for Mac, and the iOS version is not doing very well in terms of downloads. But I'm inching my way closer :)