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SleepingSafari

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A member registered Feb 22, 2017 · View creator page →

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This was a pretty interesting concept. Decorating had a polished feel.

My intuition was to immediately start picking up spawned objects before closing the menu. Kept having to close back the menu first. Would have been cool if the menu automatically closed when I started clicking on objects.

Very cool art style. Really enjoyed the music and SFX!

Doesn't seem like you can die. The health bar was fully depleted and could still continue. Also didn't realise I was getting hurt at first. Some feedback noise/animation to let you know you're being damaged would help.

This is a cool concept. Enjoy resource-balancing games. 

Interesting visuals! Feel like the various art styles clashed a bit. A restart button would have been cool. 

This was cool. Some music would have really brought this home and added to the immersion. 

Control were intuitive. Decent game for a jam! Could see myself enjoying this as a casual indie builder, maybe with the addition of a little storyline to add to the atmosphere. 

This was a rad experience. Love these types of games. Really enjoyed the storytelling. 

Also dig the art. Particularly liked the night sky reflecting on the water in the intro sequence. Created a very cool atmosphere.

On my first try, I almost missed that you could exit the cave again once entered, which is before a pretty meaty part of the story. Think it might be because there were too few art elements at the bottom of the play area to guide me. I kept trying to go deeper into the cave. 

Also, you can exit the future/second version of the cave before visiting the objects, which I felt was quite a cool part of the narrative to miss (I accidentally walked out of the cave in one try).

I welcome the addition of Coco - it's about time Wilson had a bit of competition :)

Awesome, already commented on more than five and will probably check out more entries this weekend!

Thanks for hosting this jam, had loads of fun :)

Great entry!

Quite intense subject matter. 

Admire the frankness - I still struggle to expose vulnerability to such a degree. 

I think this is what any good narrative-driven game is about, immersing the player in a different mindset and experience they would not otherwise encounter.

Also, really liked how you emulated the computer environment through text.

The game is so unique, I’m not sure where to raise critical points.

I can imagine this playing out on actual computer visuals (something like Emily is Away or Her Story).

Some sound design would also be cool to add some immersion.

Oh nooo, you're spoiling the story a bit haha!

So before you reach the party, there is a story branch, and when you talk to Amy as well (with a few more variations too).

 

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Yo David, thanks for the feedback!

The idea is to do it without any images so the player can fill in the visuals with their imagination. 

So using the sound to make it more engaging. I've worked on something similar (text game with sounds) and made single scenes richer by implementing more sounds in that single scene and it worked out quite well (at least from my perspective). That being said, I usually don't mind reading in games too much.

Also, tried to keep each scene as short as possible to keep the player interactivity going (by constantly interacting to progress through scenes).

So for future projects of this kind, I'm looking at playing around a bit more with code to implement more animated elements to further increase the richness of a scene. CrissOle's entry, Thumela , did some really cool things in that regard! 

I also tried hard not to make the story gender specific so with Aiden, for instance, the name is unisex and never refer to them as her or him as to open up the immersive aspect to anyone who is playing. While we're on the point, did you ever feel like you were playing a specific gender?

Glad you had fun dude, thanks for playing :)

Thanks for the feedback, ReadyGO!

Ah, heard great things about Love, Death and Robots! Haven't watched it yet, will give it a go!

So, there are actually about 4 alternative endings, with one of them also having a few outcomes.

Which ending did you get? (With out spoilers haha)

Love the colour scheme and physics-based approach!

Also had problem with very low frame rate so had a bit of trouble experimenting with the gameplay. I have a fairly beefy system. 

Also, not sure what exactly to do. Some instructions would be a good addition.

Couldn't read the note at the start, it disappeared a few seconds in. 

Think a cool narrative could be implemented, especially with the exotic pet angle (even alien-like!).

Nice one :)

Thanks for playing, @Riker!

Glad you got some enjoyment out of it :)

Yeah, wish I had more time for the sound. Really wanted to get meticulous and enrich the audio experience per scene.

Yes, busy experimenting and learning with CSS and Sugarcube 2. Was amazed to see what @CrissOle did with Twine.

Restart loop was definitely planned, just didn't have to implement it as I had to stop each sound individually in code otherwise is kept playing. Since I'm really enjoying playing around with sound in Twine games, going to look into how other people implemented sound engines so I have a bit more control.

Did give credits in description! Totally forgot to implement in-game!    

  

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This was a cool little game! Liked the premise and feeling of it. Also, felt well rounded and full with the addition of a tutorial and menu system. Nice one!

With proper polish and more detail, I could see this becoming a proper game.


Critical points:

- Would have liked if left shift was also sprint. I played with arrow keys and space, to right shift was a bit awkward. Eventually moved to controller, which made it way easier. Actually managed to finish a platformer for once!  

- Couldn't control character mid air, which would have been cool.

- Would make stages a bit longer, or if you want to take the smaller room approach, I would let the song rather play continuously than restart at each room. So that the feeling of momentum is kept going. When the song starts, it really made me feel that I wanted to jump straight into the action, would milk that considerably more :)

- The game is too big in download size.

This was epic! Really cool story, and well written. Story felt rich and filled with mystery. Loved the poetic tone. Nice one!

Cool to see a locally inspired story. Could really feel the main character, and imagine the other characters. 

Like how exploring around affects the story.

Also had a very polished look and feel.  Awesome to see how much you got out of Twine! 

Some critical points:

Would maybe break some of the sections into more scenes to keep player interactivity going. It sometimes felt a bit intimidating to be faced with a large wall of text all of a sudden. 

Also, it was a bit hard to "follow" - if you catch my drift haha? 

Really enjoyed this :)

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A bit confused, not sure what actually to do in the game haha.

Seems like I have to control the round meter with arrow keys? Always, would be cool to know where 'sanctity' fits in and what some of the stuff on the screen means.  

Cool premise. Like the quotes.  

Maybe if you could add some more info on the gameplay in the description, it could help players understand the mechanics a bit more:) 

Seriously enjoyed this, well done!

Love how the gameplay and the transforming environment reflects the story beats. Like deeper, honest themes,. Very human and relatable. Know how difficult it can be to pour your heart out in a creative work.

Also, very nice sound design :)

You managed to pack a lot of potency into a small package, which means you judged your scope accurately.  I was very ambitious with my entry and my story suffered quite a bit for it. 

The game turned out to be quite challenging in terms of gameplay.  Liked the 'struggle ' mechanic. 

Some critical points:

Some puzzles are actually easier using the 'struggle' jump instead of actually facing the puzzle (the teleporting platform in my case). 

Also, the game has a real sudden rise in challenge (where hands really start chasing you).  Couldn't finish it, which was a bit disappointing as I really wanted to see the conclusion of the story. That being said, I've always been terrible at platformers lol! 

All in all,  very polished and captivating game. 

P.S. Sick intro :)

Seriously enjoyed this, well done!

Love how the gameplay and the transforming environment reflects the story beats. Like deeper, honest themes,. Very human and relatable. Know how difficult it can be to pour your heart out in a creative work.

Also, very nice sound design :)

You managed to pack a lot of potency into a small package, which means you judged your scope accurately.  I was very ambitious with my entry and my story suffered quite a bit for it. 

The game turned out to be quite challenging in terms of gameplay.  Liked the 'struggle ' mechanic. 

Some critical points:

Some puzzles are actually easier using the 'struggle' jump instead of actually facing the puzzle (the teleporting platform in my case). 

Also, the game has a real sudden rise in challenge (where hands really start chasing you).  Couldn't finish it, which was a bit disappointing as I really wanted to see the conclusion of the story. That being said, I've always been terrible at platformers lol! 

All in all,  very polished and captivating game. 

P.S. Sick intro :)

No, I totally agree. Wanted to do exactly that: increasing speed of letter appearances, more letters than one, etc. But only had a day so ran out of time as well haha. At the moment it's definitely a bit of an anti-climax haha.

If I had the time, would have gone past "training program" and maybe implemented a quest where you get your first DATAHUNTER job!

Thanks for playing and feedback, Hyperpotato! Good luck with your digital endeavors!

Nice game! Think the music complimented the gameplay very well. Also, liked the art.  Think it could probably do with a greater sense of progression(bits where game didn't feel like it was progressing), but overall I really liked it.  

Liked this, fun and challenging! Really reminded me of old school DOS racers.

Combo of low graphics and complex shapes make it a little hard to discern obstacles from a distance, feels like there is a very sudden difficulty spike... or maybe I'm just really bad at this game :)

Nice little game, art is pretty nice and interesting concept. A bit short though :)

Very well designed and polished game, art and use of colours are great! Also think the personalities of each character were portrayed well. Nice game!

Nice game, like the art style and found concept quite interesting. With more added features this could become quite a fun game!

Really enjoyed this! Great art style and interesting concepts!

Simple but fun and challenging gameplay. Level design was great. Some music would be nice :)

Cool game!
 

Nice game! With some sprucing up, I think it could become a great game! Found the controls a bit confusing., Think there are a bit too many and breaks the immersion a bit. But overall, I really liked it!

Such a sick game, loved the way the galloping synced with the song!  One of the best games I've played in the jam so far.

Loved the atmosphere evoked by art and music. Narrative was well written and intriguing, enjoyed it. Great game!

Really liked this!