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SleepingSafari

170
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17
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A member registered Feb 22, 2017 · View creator page →

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Hells yeah, this was sick! Great art and cool little narrative.

I've always loved doing random, everyday activities in games, and this was a cool spin on it. Reminds me a bit of Night in the Woods.

The car sequence was a bit confusing lol.

Great entry!

Lekker laid-back game with nice art. There's a cool loop here, gets almost meditative. A little more challenge could be cool, e.g.. you'll shrink if you don't eat enough in a certain timespan. The Kraken sound is a bit harsh and bassy. 

I think some chill music and more SFX would give this some nice flavour :)

Nice entry!

Really enjoyed the cerebral horror vibes. Would be sick to see this project taken further. Love the art, writing, and cast of eccentric characters. They feel lekker fleshed out, and loved flipping through the dialogue to learn more about them. Nice work!

Hells yeah, Hellbent is shaping up nicely! Keeping a close eye on this one :)

Thank you! Yeah was wondering how long it would take players to solve the mystery. Didn't get a chance to playtest with other people. Glad you could beat it, though! I know the collisions, especially on the last step, were a bit funky lol.

Thanks for playing, and appreciate the feecback!

Used some of your art in my GMTK 2025 entry :)

You play a time-travelling cop:

https://sleepingsafari.itch.io/loop-cop

Also, checked out your other art. Really dig it, nice work!

Thank you! Yes, had some trouble with the sprite layers and collisions. Did this project solo, and main mission was to first get the start-to-finish experience down.

First time tackling an adventure game on my own, and have to say not sure if that's the best choice for a game jam lol. Last year, I did a very simple platformer for GMTK, and it went way better. Game loop and mechanics were super simple, so I could spend my time making it more polished. 

Even though I'm proud of what I managed to wrestle together here (and the experience that comes with it), I spent so much time on unrelated stuff (art, sfx, music, plotting puzzles) rather than the actual mechanics that it ended up in a pretty uneven experience. A lesson I learned a million times, but still fall into that trap: KEEP IT SUPER SIMPLE.    

Anyway, thanks for playing and the feedback!

Hells yeah, this was sick! Pretty full experience for a short game. Fugging dug the epic write-up, the prophecy must be fulfilled! Carving a pretty interesting niche :)

Camera work also added a really cool cinematic layer! Nice work!

This was super rad. Well done. Polished on all accounts, and my most enjoyed submission so far.

Great use of theme, unique and engaging gameplay, great art, and nice song and sound design.

Liked the progression, well paced and the game play flowed nicely. Loved running around like a western ninja and then flanking enemies. 

This become some kind of wild anime lol. Got 10110 points :)

Nice work!

Hell yeah, this was fun. Classic arcade racer vibe, like it :)

Pretty well polished, decent AI opponents, and really like the flow. Also get pretty electric when other racers start joining.

One thing that caught me was that the 'engine' audio is panned pretty heavily to the right. Think it would sound great if it was dead centre, really place you 'in' the car.

Great work, this is a solid submission!

Thank you! Yeah, had some real trouble with the detection. This is my first stab at an adventure-type game, got stumped by quite a few things lol. You have no idea how long I spent on just figuring out how to get the screen dimensions work!

Thanks for playing, and the feedback :)

Rad and unique idea! Had some trouble getting the mini-games going, and hidden collision would sometimes stop me from walking past the person standing there.

Like the art, and cool music loop. Really interesting approach. This is the kind of stuff comes out of a jam that I love :)

Nice one!

This was super rad. Love the laid-back shooter vibe. Interesting mix of mechanics. Well polished, cool music and art. Liked it :)

Nice work!

Super rad design!

Used this character in my GMTK 2025 entry. You play as a time-travelling cop :)

https://sleepingsafari.itch.io/loop-cop

super sick, love the grungey kinda half-life feel. Dope art (the baseball-clown villain looked badass), and liked the dialogue. Cool how you used it in the tutorial. Think this would be a sick project to sink your teeth into, can have a lot of fun with this.

Nee gwot kêrels, game van die jaar!

Loved this, we need more SA-flavoured games :)

Would be cool to see why `n braai can't begin (error message), and what time penalties there are for braaibak. Some added mechanics, like spicing, etc., could be cool next step.

Befok, would love to play a full-fledged braai sim!

Yoh, digging the lofi vibes! Would lean into that. Love the idea of a procedural maze runner. Can imagine this even faster, with like wall-runs, etc. 

Controls are smooth, gameplay has a nice intensity.  Felt a bit dark at times.

Weirdly wonderful. Think you've got something cool here!

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Damn good looking game, and nice music! Also, great lyric writing. Like the idea. Was quite difficult, though! But, love these types of memory games, and this one was presented through an interesting lens! Great name :)

Had some trouble getting it to work. The .exe didn't launch for me. With web version, I couldn't move past the first song, then I got the black-and-white page.  And when I restarted, was met with same page from the start. Launching in incognito mode got it working again.

Rad entry, can see a lot of effort and passion went into making this. Awesome work!

This was sick! Love the uncanny vibe.  Great use of SFX, really sustained the flow of the experience. I won R500 :| Had fun with this one :)

Such a lovely experience, feel like the game has its own distinct personality :)

Beautiful art style and calming, nostalgic atmosphere. Enjoyed this!

Noticed when I turned the button while it switched rounds it still activated and took a coin. Don't think it affects the overall outcome, but could look at disabling interactivity when it goes to next round. 

Great work!

This is sick, and pretty relaxing. Put some ambient music in there and I can see this as a super zen puzzler. Would probably translate well to mobile as well :)

This was such a beautiful experience. Well written and paced, and loved the art style. Immediately captivating. Excited to explore more of your work :)

Thank you! Your profile picture makes me feel alert haha :)

Thank you so much! Glad you enjoyed it :)

Ah, this was really cool. The game has a very cool feel, quite relaxing for something that demands so much attention. Nice balance. It was rounded off nicely by the music and rain SFX/art. 

The controls were a bit complicated. Couldn't get very far, and I really tried haha. But, I kept coming back. There's definitely something alluring here. Was about to give up until I realised I could drag myself along the ground.

Could imagine this as a fun festival/party game, but, with some simpler controls, I can see myself relaxing and trying to make my way to the top. 

Great work, keen to see if this is taken further :)

This was so good, loved it. 

Just one of those unique gems that you'll probably only see in a game jam. Loved the atmosphere, well polished, the little touches of like the notifications of people joining. I can see this as a fun section of a larger narrative game or something. The jetpack was cool. Things are just getting a bit tight and crowded and it was lifesaver, which I got just at the right moment. 

Awesome work :)

This was cool. I like the idea driving it.

I think it's a bit difficult, though. Tried a few times and didn't get even close to completing my stack haha.  

I would prefer smooth movement to the block-by-block approach. I feel like the game is based on doing something speedily and the bit-by-bit movement hinders that objective. Also, a bit of music would have been nice.

That being said, I can see this becoming a cool game. Smooth the movement, lower the difficulty curve, polish the art, maybe add some form of progression to keep it interesting. I'd play that!

Nice work :)

Mission accomplished!

Thanks so much for playing, really appreciate it :)

Ah, this was a great entry! Great use of the theme. I liked that you could scale both yourself and the environment (while also being a scaley being yourself haha). Great use of the SFX / music, it fitted the vibe of the game very well. 

It took me a while to figure out that I needed to look at certain objects to scale myself. The environment also felt a bit cramped in certain spaces. But, all-in-all, there is a great idea here and could become an interesting adventure if taken further and imbued with more narrative elements. Nice work!

Ah, this was sick! Such a creative idea, and well executed. The writing, music, and gameplay all just work together so well. Such a unique idea that put a smile on my face. The writing was funny and witty, and love Reginald's nonchalant demeanour haha. Had some trouble figuring out how to get Reggie on top of the the branch. Sometimes I was able to shoot his tongue past the branch to the roof, but other times it just kept getting stuck on the branch.

Like the idea of building an environment for Reg. Could imagine this as a cute kind of pet-sim / habitat-management game with a narrative driving it along.

Great work, really enjoyed this :)

Nice entry! Sorry to hear about the file corruption and the blue screen.  Must have been discouraging, but glad you still submitted :)

The game has a really nice feel and a relaxing atmosphere. It makes a good first impression. The music, art, and tone fit together well. Would have been nice if I could swivel the camera with the mouse. But I think it's because I found the perspective a bit hard to grasp. The platforms often looked closer than they were, so I ended up landing on unexpected sports. 

Also spotted a few grammar/spelling errors. Liked the "embiggner" and "ensmaller" angle haha. Would be great if dialogue boxes were skipped by the player and not timed. Sometimes passed a bit too quickly.

Really liked the world you created here and I think something interesting could come out of this with a bit of workshopping. Great work, glad we had the opportunity to see it :)

Thank you! Yeah, def looking to add a bit more variety and want way more dynamic elements, both in terms of mechanics and art. Would be cool to see some parallax movement in the background or some lighting. Super keen to experiment further!

Kudos for playing and leaving feedback :)

Thanks for playing, glad you had fun! Just tried your team's game and really loved it! Hope you take it further. Awesome work :)

Wow, this was such a great entry! Really loved this. It reminded me a bit of The Incredible Machine, a game I used to play for hours! Love tinkering and figuring out the solutions. The quirkiness reminded me of old point-and-click adventures like Day of the Tentacle, Grim Fandango, and Monkey Island. Loved that.

The puzzles were nicely fine-tuned so that you couldn't brute force them. The tutorial was informative and liked how it slowly built up to the moment you were on your own. After that, the difficulty suddenly shot up significantly! Would do a bit more of a gradual progression.

I think the effects on the voice (the delay on the end) could do with a bit of polish. Really enjoyed the music, though. It fit the vibe of the game perfectly. Also, it felt a bit disorientating when the "Level Complete" sfx and music mixed. Would maybe lower the volume of the music while that sound is playing. 

All in all, this was amazing and liked playing it. Definitely think this is a project worth pursuing. Great work!

Thank you, appreciate it! Indeed, sounds like the difficulty needs some tweaking. Looking to implement difficulty levels, maybe based on the killer's speed. Haven't done it before so would be cool thing to get down. Definitely keen to expand on the project :)

Kudos for playing!

Thank you! This damn button is driving me mad haha. Don't get it on my end, but it def sound like a collision issue. 

Thanks for playing :)

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Super stoked you liked it :)

Yeah, want to implement a difficulty setting so that there is some variety for players. Quite a few people have said it's a bit hard. You'd be surprised how quickly you get used to it after a few tries, though! But maybe it should start out a bit more forgiving.

Do you mean you wish the scaling was a bit faster?

Thanks for playing!

FASTER!! Haha, thanks for playing! Maybe I should implement like a game speed slider that speeds up everything for players that want a bit more of a rush? Something to ponder on :)

Sick, glad you liked it! Yup, def some bugs I need to iron out here. I also feel the movement is a bit jerky, but other people say they don't notice it. Glad I'm not the only one lol. I think it might have to do with the weird "extra" pixel trail that appears when moving. Still have to figure that out. Regarding the scaling, I opted for scaling from the left as, when scaling from the middle, you would also scale backwards into the killer block.

Super stoked you enjoyed the atmospheric elements, though! And super keen to take this further.

Thanks so much for playing and leaving feedback, much appreciated :)

Thank you! Yeah, been having some trouble figuring the button bug out as I can't get it replicated on this end. Indeed, a mystery to be solved lol.

Thanks so much for playing!