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Great entry!

Quite intense subject matter. 

Admire the frankness - I still struggle to expose vulnerability to such a degree. 

I think this is what any good narrative-driven game is about, immersing the player in a different mindset and experience they would not otherwise encounter.

Also, really liked how you emulated the computer environment through text.

The game is so unique, I’m not sure where to raise critical points.

I can imagine this playing out on actual computer visuals (something like Emily is Away or Her Story).

Some sound design would also be cool to add some immersion.