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(2 edits) (+1)

Yo David, thanks for the feedback!

The idea is to do it without any images so the player can fill in the visuals with their imagination. 

So using the sound to make it more engaging. I've worked on something similar (text game with sounds) and made single scenes richer by implementing more sounds in that single scene and it worked out quite well (at least from my perspective). That being said, I usually don't mind reading in games too much.

Also, tried to keep each scene as short as possible to keep the player interactivity going (by constantly interacting to progress through scenes).

So for future projects of this kind, I'm looking at playing around a bit more with code to implement more animated elements to further increase the richness of a scene. CrissOle's entry, Thumela , did some really cool things in that regard! 

I also tried hard not to make the story gender specific so with Aiden, for instance, the name is unisex and never refer to them as her or him as to open up the immersive aspect to anyone who is playing. While we're on the point, did you ever feel like you were playing a specific gender?

Glad you had fun dude, thanks for playing :)