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SimpanHardner

48
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4
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A member registered Oct 24, 2024 · View creator page →

Creator of

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Like the theme adaptation and story, the artwork and overall feel is really nice aswell. Tho I was a bit confused at times what to do but maybe thats intended, it was nice that the guide existed so that i could finish the story.

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Thanks for playing! Love that so many are enjoying the mushroom effect. btw, noticed that you said you wanted to switch weapons, all you have to do is press TAB to open the inventory and swap however much you want! 

I understand, thanks for your constructive feedback!

Alright thanks!

Thanks for playing! The rat music startover is what I guess you could call a bug, I should have made a cleaner loop for that. But I’m happy u like it! Did you think the normal theme didn’t fit the game? In what ways? Always fun to get feedback and learn😃

What do you mean by more ambient music? Like mostly environment sounds and silent pads? I tried to make it fit the environment but didn’t have as much time as I wanted for music production so I understand if the music feels repetitive. Appreciate your feedback!

Thanks a lot for playing! Maybe u will find it even harder to believe that there is actually 3 bosses😃

btw, if u can, u should try to upload a web version, usually more people play and review your game if they don’t have to download anything.

There is the spider, the ladybug and the rat. Spider is on the left side and the other two on the right side of the map. 

Not two bosses, three!😃 Thanks for playing the game and happy u enjoyed it!

Sorry bro, ur game didnt have support for mac so couldnt play, will check it out when i get home to my computer in a few days.

checking ur game out, don’t feel any need to check mine out.

Thx for playing! It’s cool a lot of people are liking my mushroom effect. I simply used a global volume on main camera with a volume profile with color color adjustment, chromatic aberration and lens distortion. I then connected this to a script where I set the values to 1 if the effect wasn’t on and had the values change with a sinus function if it was. That and a simple fade in/fade out function. Hope this helps!

For a first game this is really nice! Player animations and most of the pixel art looks great, the movement and attacks also feel nice. I like the whole idea and theme adaptation!

Here is some feedback: 

Try to keep a consistency with aesthetics, for example sticking to one color scheme/ theme  and using the same pixelsize for all art. I would also say that your UI needs work, centering text, finding a fitting font and using colours that make it visible are things that are pretty easy to do but that makes a huge difference. A game being aesthetically pleasing doesn't have to mean the art is complicated and time consuming, it often mostly about how clean it looks and how well the different aspects fit together.

When it comes to the gameplay, I would say that you should try to make the mechanics a bit clearer, I couldnt figure out how to craft or use any potions at all(maybe you just didnt have time to implement that).  Also, I think that the fighting could feel smoother if the enemies just had one more behaviour than running at you, like stopping while attacking. 

Hope I dont sound to harsh, as I said this is great for a first game, I just wanted to give the most honest feedback I could so that you can find it helpful in the future. 

Btw, saw that you struggled with inventory, great work if u managed to make all this by urself! Here is a tutorial for a simple inventory system that I watched a while ago, but have used in some way in pretty much all of my games since its so flexible: 

Thanks for trying it out!

Nice that u managed to beat them all! I do agree that health potion drop rate should be a bit higher. Happy that so many people like the mushroom trip I made😃  Thanks for playing!

Thanks for playing!

Thank you for trying it out! Happy you liked it😊

My tip is to try hitting it constantly to keep it from regaining health. Thx for playing!😃

Thanks for playing! One tip with the rat is that has a cooldown on healing and that cooldown resets on damage, so a good strategy is to get some hits in consistently. I recommend katana and greatsword for maximum damage. Glad you enjoyed the game😃

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Haha, ye I guess the boss should have stayed dead, but since it’s not I guess we are calling it a feature😅 Did u find the ladybug boss aswell? That one is the hardest imo. 

Thanks for playing! There is a rat boss and ladybug boss aswell, on the right side of the map. If u are ready for a challenge, go try them out😃

Hmm, no win message after rat? Strange. Will check that out, anyways here is the ”voiceline” that was supposed to play after u beat him: ”Oh vengance, but still so much anger… Victory?”

Cool game, pretty clean design. Noticed that you have what I think is a web-build but you have probably not ticked the little box in settings that says "will be played in browser" or changed the play mode in there, so its not showing up as a browser game. Good work!

Ahh yes, frog flying simulator

Love the chaotic feel! Stressing music while shooting at insects coming from everywhere was fun, especially with the knockback when shooting. Sadly, it was a bit laggy sometimes. Could need some more polishing, but overall great game!

Please let us know more about the error, from the game, itch or computer? Maybe we can fix it so that you can get your sweet revenge against the king. Thanks for playing!

Really fun idea! The car movement and mechanics feel nice, I did go out straight to the forest one time,  I  guess this is the secret retirement home.

The pixel art is great and I like the whole story/idea. Not really sure what the aim of the game is tho, could be a bit clearer. Also could use some guidance with what the sliders actually do for you. Good work!

read this, then understood why u wrote it xD

Really cool(nice to see another dark souls inspired game). The mechanics feel nice and I like the style. Good work!

Thanks alot for this indept feedback, will look into it and see what we can improve

Cool mechanics! 

Pretty hard to land safely lol. Well done!

Very clean game, I like the theme adaptation alot. Would need some more variation, but thats hard to do in such a short time. Good work!

Can proudly say I beat the final boss. 329 points. Fun and addicting game, the artstyle is very cute. Well done!

Thanks for playing! Could you share your thoughts about the mechanics and controls? Always nice to know what we can improve:)

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thanks for playing! Maybe it should be more clear how to switch. It’s a drag and drop inventory😃 Go give the other weapons a try aswell! 

Love the little trumpet guy:) Bossfights feel like empress of light daytime, very clean gameplay. Art is cool, but UI could use some work. Great work overall! 

Movement works fine. Also cutting mechanic is implemented good. Tho, the aim of the game is not very clear. I free the "enemy"(which pathfinding is very off)? And nothing happens. Then i try to move forward through the web but im just instakilled. other than working on visuals I would try to make it more clear what the goal of the game is, and what the player is supposed to do. the mechanics are fine, but without understanding, they become irrelevant,

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Hey! Very cool work! 

We are a team of 2 programmers working in unity. If u are interested to join, add me on discord " simpanhardner" :)

Still looking?  if so add me on discord simpanhardner.