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ShadowInk Designs

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A member registered Nov 21, 2015 · View creator page →

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Good job, always interesting to see what can be done in a 64 res!

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We worked hard to squash bugs and create balance in many areas, so we figured we would share it here since we rarely post in forums:

Crescent Hollow on itch.io

Here is the change log for update 1.1.7 on Steam

We decided to focus on the some bug fixes that were reported by a player https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:

BUG FIXES:

  • The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
  • The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
  • Binding stone for spawning character GUI fixes
  • Controller issues fixed (many of them) cursor no longer displays when you have controller plugged in, fixed controller not working in some menus




BALANCE:

  • Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
  • Druid Class Level 1 attack speed increased
  • Sabertooth Lyger Party Unit adjustment to attack speed and endurance (stamina)
  • Dark Knight Guards Party Unit Level 1 Endurance increased
  • The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
  • Lowered the attack damage of the Night Enemy: Eagle
  • Lowered attack speed of the Water/Blue Slime



NEW FEATURES:

  • Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
  • New themes for light posts in "Build Mode"
  • You can now build up to 40 Vertical and Horizontal Fences now
  • Tutorial added to help quickly teach controls
  • Button select sound added to all buttons in every menu





I will go have nightmares now, 5/5 stars!

It will be on Steam by April 2018, however we are currently gauging whether to put it up on Steam Early Access or just ride it through until release.

Action RPG in Dev Since 2015:
• 4 Classes, with 4 unique stories, all converge in the middle
• Custom Party system + COOP
• Real Time Airship battle system, and airship travel system
• Build and Empire!, manage your own town/castle in real time
• Destroy an Empire! Siege war built right into the story

Action RPG in Dev Since 2015:

• 4 Classes, with 4 unique stories, all converge in the middle

• Custom Party system + COOP

• Real Time Airship battle system, and airship travel system

• Build and Empire!, manage your own town/castle in real time

• Destroy an Empire! Siege war built right into the story

Action RPG in Dev Since 2015:
• 4 Classes, with 4 unique stories, all converge in the middle
• Custom Party system + COOP
• Real Time Airship battle system, and airship travel system
• Build and Empire!, manage your own town/castle in real time
• Destroy an Empire! Siege war built right into the story


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• Armor system now live, to test it we tied it into the Halloween event
• Halloween event system now in place, from now on every year, the game runs a Halloween event from Oct 1st - Nov 11th. The environment changes, Halloween quests, and Halloween items such as masks become available (no quests just yet)
• To test the Halloween masks and armor system, you simply need to kill a werewolf, skeleton, or a pumpkinhead enemy, then it will appear in your armor tab of your inventory (Keep in mind these are nighttime enemies)
• Grassland Encounter now has improved background layers
• Sky Town Cloud City: More NPC’s with dialogue
• Starter towns for each class now act as a safe zone and will give you +8 Stamina regen until you leaveAlpha 1.0.4 + Halloween event

Halloween Event + Armor System LIVE• Armor system now live, to test it we tied it into the Halloween event
• Halloween event system now in place, from now on every year, the game runs a Halloween event from Oct 1st - Nov 11th. The environment changes, Halloween quests, and Halloween items such as masks become available (no quests just yet)
• To test the Halloween masks and armor system, you simply need to kill a werewolf, skeleton, or a pumpkinhead enemy, then it will appear in your armor tab of your inventory (Keep in mind these are nighttime enemies)
• Grassland Encounter now has improved background layers
• Sky Town Cloud City: More NPC’s with dialogue
• Starter towns for each class now act as a safe zone and will give you +8 Stamina regen until you leave

We appreciate it, you can be assured lots of love went into this game, and will continue until its release! As for COOP, simply plop in 2 Xbox controllers and press start with a second "Party Unit", on the player 2 controller. Soon I will update it with the option to setup COOP in the barracks. We hope you enjoy what you see, happy gaming!

I love the creativity, Good job! I too loved them as a kid ;).

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Crescent Hollow: aRPG
Crescent Hollow is an Action RPG, (2D Top Down Orthogonal). "As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks. (Build your own party + Couch COOP)


https://shadowinkdesigns.itch.io/crescent-hollow

Changes:

[1.0.2]

– Airship Pirate Class Fixes for dagger placement and attack effects – Floating Isle 1 blue cave 2 added/expanded, and prepped for something special! (You will need to get there to see it!) – Sound Effects added for wolf and Dire Bear – Forest 1b player spawn position moved to proper location – Floating Isle blue cave 1: Collider fixes, cave door added – Some items in Engineer have been disabled for now until they are fully scripted – Cloud City improvements

This is a short summary of the update, there will be a few more changes and or fixes in this update. The Alpha DEMO 1.0.2 will be released tonight, Thank you :)

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https://shadowinkdesigns.itch.io/crescent-hollow



THIS IS A DEMO About 4 hours+ of gameplay

BACK THIS GAME ON KICKSTARTER!

What is Crescent Hollow

Crescent Hollow is an Action RPG, (2D Top Down Orthogonal). "As above, so below, discover the mysteries of the hollow". Step into the world of Anthropia where you can dynamically change the world environment. Will you help the empires of the world, or destroy them? Four different classes with unique stories, and around a dozen party units to summon at the barracks. (Build your own party + Couch COOP)

Crescent Hollow has been in development since 2015 and is a handcrafted game from the ground up with custom music, sound design, art, and code.

There are currently 4 classes to choose from: Airship Pirate, Ninja, Druid, or Dark Knight. All 4 classes have been fully animated, have their own unique intro story, and wield around 20 powers each.

Real-time action combat, each class has about twenty powers and four to six standard attacks with their class weapon. Combat is about 75% complete, yet fully functional for the DEMO.

Dynamic airship battle system that allows you to experience real-time combat in the skies. You can fire cannons, upgrade your cannons, customize your sail, and you will have to repair your hull after certain battles.

Complex, yet comprehensive stat system, complete with resists for player, party and enemy.

ATTRIBUTES:

STRENGTH – Multiplies melee damage

INTELLIGENCE – Multiplies Magic/Elemental damage

VITALITY – Health Pool and Regen

ENDURANCE – Stamina Pool and Regen

WISDOM – Mana Pool and Regen

AGILITY – Movement Speed

DEXTERITY – Attack Speed

Current Resists: Fire, Ice, Water, Lightning, Earth, Air *We are considering adding light and dark resists as well.

So far there are about 30 fully animated creatures in the game, half of them can be gained via quests and can be commanded with command scrolls, then summoned at the barracks. (*not all enemies can be turned into party units.) When you buy command scrolls at the barracks, and then use a command scroll, it has a 15% chance of sucking the soul of special enemies in, then it turns into a command card. From there you can summon that particular creature at the barracks. Plenty of bosses to fight!

Three controllable party members called "Party Units", mix and match them, level them up, unlock new powers. The barracks buildings can be found in any major Empire or town, and is used to summon your party units. *Each class starts off with their own unique party units.

Experience combat with up to four friends. (refer to Kickstarter video for more footage)

Harvest items from plants, trees, enemies. Craft potions from the alchemy station, weapons/armor at the anvil, cook food from the campfire. Gather wood, stone, and ore to build your empire from the ground up. You will also be able to farm. The build system ties into the games main story quest, it will all make sense as you play. For now, we will explain the best we can since build mode is not in the DEMO. In the near future, we will release a build mode DEMO since the system is quite complex.

Around a dozen biomes, each highly detailed and fleshed out. Multiple overworld maps. Explore the islands of the seas and the skies.

The day/night cycle is connected to a global clock. There is also a calendar that keeps track of every day of each month so that events can be triggered any day of the month. As day turns into night it becomes especially dangerous as there are exclusive nighttime creatures that spawn.

SOUNDTRACK: http://crescenthollowgame.com/soundtrack/

Fully customized music to bring the world of Crescent Hollow to life. The composer has brought her unique sounds in creating modern retro style music.

Platforms: Steam, PC, Mac, Linux

Distribution: Nintendo eShop, Steam and DRM free

Genre: aRPG (Action RPG) , Light RTS elements

Retail Price: $14.99

Engine: Unity

Be sure to sign up for the newsletter:

http://crescenthollowgame.com/

Business Inquiries: contact@shadowinkdesigns.com

Game Feedback: contact@shadowinkdesigns.com


https://shadowinkdesigns.itch.io/duel-jousting


• 3 Game Modes (Standard, Duel, and Arena)
• Standard mode consists of maps with stages, many new maps unlock as you beat stages in any one map
• Arena Mode is survival with waves of enemies that get thrown at you repeatedly, and get harder each wave, major leveling up and money is to be won here (you can unlock more Arena maps now)
• Duel Mode is a special mode with special rules: Each time you enter and are a different level you will be matched with an enemy at your level. Duel mode can only be done once per level since rewards are so high.
• In Game money shop where you can buy power-ups, weapons and armor, and many other goods.
• Level up with RPG stats and make your character powerful. (Level cap is 20 right now)
• Over a dozen Power-ups that randomly drop from the sky and help you win the battle
• Customize your Jouster in the character customizer, change your dragons skin, suit up armor, etc.
• 20+ Achievements to unlock, most of which carry in game rewards that unlock. (Will be linked to steam achievements once greenlit)
• Xbox controller support (FULL)
• Keyboard and Mouse support