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Sensino

144
Posts
2
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A member registered Apr 03, 2020

Recent community posts

Unreadable tutorial, it's stuck in the top left corner, I can just see the buttons "skip tutorial" & "I got it", but I don't know what I'm supposed to have "got".
Firefox 115.35.2esr (64-bit)

Bug?
After Omni Sort, you can upgrade the algorithm again, and it becomes insertion-sort (again)(the starting algorithm), that is much slower.

Would be nice if it was always possible to upgrade the Cache Size to at least match (or exceed) the Batch Size.

It would be nice to be able to unlock everything, without being forced to unlock auto-sort first.

Insertion sort can be improved.
By taking the difference between: the largest element - the next un-sorted element, 
then compare if that difference to the largest sorted element,
if that difference is large, then start from the short end as usual,
BUT if that difference is small, then start from the tall end to search for the insertion place.

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For more things to upgrade, an output-cache would be fun too.

This lets the data-link speed be low, both as input & output, and more importantly it allows the sorting to be slow, so it's possible to see what happens (I would prefer to be able to lower the sort-speed even lower than lvl-1, or preferably be able to manually change the speed to whatever speeds are unlocked.)

(it would also be fun to be able to switch algorithms manually too, between those that are unlocked.)

Want more lasers, want to look like a disco ball (after end-game) ;P

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When re-rolling for items in the shop, please make SURE that the same 3 items does NOT come up over & over & over & over again, just in different configurations.
I have been re-rolling about 5 times after 3 separate matches & all I get is just: repair & field-repair systems & Pulse Laser, I want an AI-targeter & Launch Bay, but I CAN'T get one, I have WASTED SO MUCH MONEY on ABSOLUTELY NOTHING, that sucks.

The rest of the game is really good.

Maybe just an arrow from the magnet pointing towards the closest placable area?

An improvement would be preferred :)

AHA!
You place the magnet "turrets" ON the red side-bars that appears in that interface.

I do not understand how the Magnet works?

I have over 100 (300+) of the "meteor" looking symbol.
I can click on the magnet & get the "reticule" interface, cut no matter if I right or left click, I can't "place" a magnet, and just hovering with it doesn't appear to do anything.

More & clearer instructions there are needed.

I have no idea about what & why I'm clicking on those things in the tutorial :/

Also also, the audio is "cracking".

Also, I got this error, when the game loads:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

TypeError: Fullscreen request denied

JSEvents_requestFullscreen@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...

runDeferredCalls@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...

jsEventHandler@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...

BUG
In the 2'nd room, I pressed E on a poster on the wall, it showed how to use Q, but then I was stuck in the interface, no way to close the poster & return to the game.
Had to restart the game & NOT look at that poster again.

Bug, at default zoom (in my screen), the hero stats (eg. where you assign level up points), goes outside the screen, I need to zoom out from 100% --> 70% to make it fit as intended.

Sound is broken on weaker computers & it's kind of laggy, even in the main menu.

Glitch, trapped player.
(needs a re-worked camera system for the planet center)
If you mine straight down to the very core, but so you land on the center triangle, then mine away what’s around you & then the triangle you stand on.
Then the game starts glitching like crazy & you get stuck.
Because you have so low velocity you constantly switch side around the center of the planet, and each time you switch, then the camera rotates 180* so even if you have a jetpack, it's almost impossible to leave the way you came from, especially if the entrance hole was very small, & especially if you’re already low on fuel.

Otherwise a good game.

It doesn't need to be "realistic", but you can use the mechanics of these observations to maybe make some variations in the gameplay?

Aha, I thought it was either "wet" or "whack" some rats.

Does that mean something else?
Or does that mean they are "redneck enough" to really hunt rats (animals?, not "rat" as in "traitor"?) for fun?

I tried clicking on the little red thing at the back, thinking that maybe that's a "weak spot" or a "fuse" or whatnot, that maybe makes the weapon malfunction somehow? :)

Fun, but wold be more fun with multiple endings, (or at least be able to switch between some targets).
Similar to the game: "Don't touch anything".

(1 edit)

@Developer:
I would like an option to turn off the Bloom effects too (or whatever it is that makes things look fuzzy), it somehow makes me feel like I have bad eye-sight (like I have dirt in the eye & need to blink) & that feels uncomfortable.

Good game otherwise.

(1 edit)

Soo... what happens with the stuff I open?

Can I keep it? ;D

Fun game :D

What is the customer saying, about the "rats"?

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Not sure if this will be fun to play with, so an option to turn it off might be good.
--------
This game currently does not simulate the uneven demand over the day from customers.
    In a store I have worked in (irl) I noticed that most customers showed up in waves, usually in 3 waves per day: Morning (about 8:00 - 9:00), lunch (12:00 - 12:00) & evening (16:00 - 17:00). with like a +/- 1 hour random variation, during monday - friday (wasn't open during the weekends, so don't know then, probably a higher & more even demand then).

This fluctuations comes from most of the population being at work, and goes to the store either: before work, during lunch-break & after work.
    But a small part of the unemployed population (kids, seniors, sick, unemployed & those who take time off from work) still comes to the shop during the "low demand" times, so it's rarely no customers at all in the store.
--------
This variation puts a higher demand on the player to keep a larger stock of items to be available to the customer (you will need to increase or remove the purchase limit for this).

I guess this variation also needs a queueing system, to show the amount of customers waiting to be served.
    But preferably avoid the "anger system" that most games use in these kind of scenarios, most customers are very understanding about it taking time, at least as long as you’re actively working on doing your job.
    For example, if you fell asleep, most customers would rightfully be annoyed. But not when working.
--------
It would be fun to try this kind of variation of the game too in the demo.

(1 edit)

I like this format of the game.

I would like an early upgrade that places a small shelf interface just under the customer portrait, where you can place 1x (more with upgrades) movie, for the customer to "instantly accept" if that movie is matching the ones they think of buying, this gives you a 2x upgrade (or maybe like 2.1x for guessing the correct movie). (in lore, this might be a movie you have placed in the window or wherever where the customers order the movies).

Alternatively / additionally, I think a (late?) game upgrade can be to open a store, and the lower bar then represents what is available on the shelves for the customers to collect for themselves, this gives you a bonus automatically for keeping the shelves stocked, but the bonus is lower, like 1.5x or something, at least before upgrading it.

It would be nice to be able to test these upgrades in the demo.

PS. would be nice to be able to skip the intro, at least after the 2'nd time starting the game.

Economy overview info.
It would probably be useful with some kind of summary of incomes & expenses, to easier determine where the money goes & where savings can be made.

Unfortunately I'm using a Swedish keyboard layout, I assume you use another keyboard layout & the keys are not the same?
I tried a bunch of likely keys, but I saw no output, I assume the status bar is the text on the left side?

The audio is lagging, at least on older / weaker computers.

I can't do anything, enter does nothing.
I can only change time or stop time.

Just Ssssssmack 'em. (-The Mask) ;P
Or use one of your characters to walk on/though the portal-tile that spawns them before they get a chance to spawn.
Also, demons does NOT count against the level completion, you can finish the level with living demons.

VERY GREAT GAME! :D
I really like the upgrade system.
I like when games merge other games into a new game mechanic :)

How do I wait 1 "cycle" on the same planet?
I have started as a miner character, and I'm only allowed to mine with my drone once a week, then it's on maintenance for the rest of the time, I can make the time go by traveling to another planet, but that seems like a ridiculous way to make time move if that's the only way? That means I can at best mine every 2'nd week, not every week?

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In the build/upgrade menu, it would be useful with a button to specifically put an item in the queue.

For example, I want to buy the Hazmat Suit BEFORE buying the Excavation Rig, but I can afford the Excavation Rig but not the hazmat suit.
So I can queue up the hazmat, but I can NOT queue up the Excavation Rig, only buy it right now.
But if I buy the Excavator, then the area becomes full of barrels that I can't process before getting the hazmat, so I can't get any resources from that area if I buy them in the wrong order.

(1 edit)

One of my workers is marked with "VOL" & I do not know what that means or what I should do about it?
Is it "VOL" for Volatile? Is it some kind of radiation that has made him crazy? Should I sell him & buy another?

The problem with the research tree is that it only says
"??? Not discovered yet"
Without any hint of HOW to discover it.

If it is a RESEARCH tree, then I expect to be able to do Research to unlock the things, either by trying combinations of things, learning more deeper science about the things, or in the most boring cases spend points to unlock the research.

But these "unlocks" seems to be tied to the story that unfolds through the emails? or something like that?
So maybe it should instead be called "crafting logbook" or something like that?

Email:
RE: Details as requested
From: Nigel Ashworth.

I have no options to either accept or deny the deal?
It's just logged in my emails?