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(2 edits)

I love the ALT overview :D
Maybe SHIFT + ALT (or CTRL) could be used to display the FULL (available) information about the system.
Alternatively, we can "mark" some stats to be displayed when pressing that button, for example "Threat level" and/or "enemy amount", the priorities change over the game, so it would be nice to let the display change too.



This is overkill, but it is the ultimate system I can think of:
Maybe even be able to set some limits, and have that reflect on the icon border-color? like:
"(Enemy_amount > 5) = red"
Or go full math on it, like:

Boolean version:
"(enemy_amount >= 5) && (enemy_level > 3) = red, else: green"

Integer version:
"[from: (0="green") to: (max="red")] = (enemy_amount + enemy_level)"

This one was really hard to find a way to define in some form of code formula, the problem is that I do not know how high the number can go, so while the lowest state (zero) can easily be defined as green, it is an unknown number "max" that will be defined as red, maybe that's just a variable that stores whatever the highest calculated number has been?
The integer version is a bit strange, but could be useful.

(1 edit) (+1)

You mean color code the threat level? 

0-1 green

2 yellow

3 red

Regular POI (1-3)

Elite is always 4

Boss is always 5

Kind of, but the player can somehow set the limits for what they think is acceptable threat levels.
In the beginning, 1x lvl 3 enemy might be too hard & = red, but at late game like 10x lvl 15 might even be preferable (because of increased XP rewards), and with maxed out POI-researches it would be nice if it was possible to make a "filter" to highlight the interesting POI-locations.

(+1)

That's a good idea, but the level only goes up to3 for regular POI, so they're easily assessed. The filtering of what to show I think is great and I can probably integrate at later stage of the development