I love the ALT overview :D
Maybe SHIFT + ALT (or CTRL) could be used to display the FULL (available) information about the system.
Alternatively, we can "mark" some stats to be displayed when pressing that button, for example "Threat level" and/or "enemy amount", the priorities change over the game, so it would be nice to let the display change too.
This is overkill, but it is the ultimate system I can think of:
Maybe even be able to set some limits, and have that reflect on the icon border-color? like:
"(Enemy_amount > 5) = red"
Or go full math on it, like:
Boolean version:
"(enemy_amount >= 5) && (enemy_level > 3) = red, else: green"
Integer version:
"[from: (0="green") to: (max="red")] = (enemy_amount + enemy_level)"
This one was really hard to find a way to define in some form of code formula, the problem is that I do not know how high the number can go, so while the lowest state (zero) can easily be defined as green, it is an unknown number "max" that will be defined as red, maybe that's just a variable that stores whatever the highest calculated number has been?
The integer version is a bit strange, but could be useful.