Hi there,
I notice that you can animate a still image on the web version, does the aseprite extension ($65) allows to animate my own sprite and do 4 directions?
It'sa suppose to rok in tandem with other augs. I'm also working on adding some more items to the game. Keep in eye on the next update. I also would appreciate if you could leave me review on steam demo page to help me out with the algo
https://store.steampowered.com/app/4387330/Void_Salvage_Demo/
Hi there, please dont think that I'm ignoring your post. I'm silently addressing some of your concerns.
Please check out the new update
https://bohfam.itch.io/void-salvage/devlog/1399890/demo-with-major-update-082
Hi spaceclick,
In my older build I didn't change the version from 0.8.1 to 0.8.2. which mean I did small update without changing the version. so it was like 0.8.1.1 which is what I meant to say in my previous response.
In 0.8.1 there was a typo in my variables it was set as
ENEMY_FACTION_UNKOWN instead of ENEMY_FACTION_UNKNOWN missing the "N" which has been resolved since 0.8.1.2.
I'm curious, Is this error coming from the itch Demo or the Steam playtest?
The build we're currently on is 0.8.2 on both the Steam playtest should be 0.8.2 and I think it's the same for the itch Demo.
This is what I've implemented for the next update. Let me know if this sounds good
I've added a couple of items to counter the fuel problem. One is at the beginning you are given the options what Boosts you want. 2 is a new upgrade branch where you can increase fuel max, 3 is you can now also convert the salvage to fuel while also having increase the chance of lootin fuel also if not in conversion mode