so to counter that exploit. I've implemented a difficulty increase, which increases the enemies hp in the sector by 5 each intercepts, 2 if flagged. This will also allow players to really think of choosing weapon tuneup or tier up rather than fuel
BohFam
138
Posts
3
Topics
108
Followers
8
Following
A member registered Oct 22, 2015 · View creator page →
Creator of
Incremental space roguelite auto-battler made for one hand and a drink.
Simulation
Play in browser
It's a wild satirical deck-builder with card-merging mechanics. Each decision defines your deck.
Card Game
A relaxing twist to a tower defense game, that will challenge your strategy and test your love for cats.
Strategy
Recent community posts
Thank you for all of this. I've made a lot of corrections based on your feedback. The masochist in me is also liking the idea about the escape abuse punishment, but I want it to have predictability, to be a litteral escape jump, especially in the next update I've added a roguelike mode. You'll see what i mean when I upload the update tonight.
Also, (not implemented) I plan to include for you to be able to switch weapon on the first jump after death included in the Mysterious helper
- MYSTERIOUS WEAPONRY
- Can choose weapon loadout
- Unlocks upon reaching level 5 on all weapon proficiency
here's the road mapfeel free to add feedbacks/suggestion






