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BohFam

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A member registered Oct 22, 2015 · View creator page →

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thanks!

cool! Enjoy

By the way 0.8.2.4 just released

They should be the same version. Check the version at the bottom of the screen in main menu

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Hi, Were you able to verify if this still an issue in 0.8.2?

Thanks, for the feedback!

Thank you!

Hi there, this was addressed since 0.8.2.1. 

wow, thank you so much for this lovely feedback

Hi I've fixed the fullscreen bug with added feature to change the window size. I hope you find it within your heart to forget what you've just experienced and start anew :D

thanks, I sent you a link in discord. it should work now. theoretically

Hi there, please dont think that I'm ignoring your post. I'm silently addressing some of your concerns.

Please check out the new update

https://bohfam.itch.io/void-salvage/devlog/1399890/demo-with-major-update-082

join me in my Discord so i can send you the web version in zip

https://discord.gg/esDXJQ6TFQ

yikes, thanks for telling me that. 

what operating system are you in?

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Hi spaceclick,

In my older build I didn't change the version from 0.8.1 to 0.8.2. which mean I did small update without changing the version. so it was like 0.8.1.1 which is what I meant to say in my previous response.

In 0.8.1 there was a typo in my variables it was set as 

ENEMY_FACTION_UNKOWN instead of ENEMY_FACTION_UNKNOWN missing the "N" which has been resolved since 0.8.1.2.

I'm curious, Is this error coming from the itch Demo or the Steam playtest?

The build we're currently on is 0.8.2 on both the Steam playtest should be 0.8.2 and I think it's the same for the itch Demo.

Hi Thanks!

Hi, check out the 0.8.2 many of the concerns stated here has been addressed.

Thanks, that's been addressed in 0.8.1

This is what I've implemented for the next update. Let me know if this sounds good

  • Sector 1 is 75% threat level 1 and 25% threat level 2
  • Sector 2 and above, is random 1-3
  • On each Enemy Interception or Enemy Flag (when fuel reached 0)
    • POI Area threat increases
    • Enemy Hull increases, (resets to base on next sector)

There's 60% on-hit chance which can be increased with Proc Amplifier socket

it should converts when fuel <  max_fuel otherwise it returns credits. 

I've added a couple of items to counter the fuel problem.  One is at the beginning you are given the options what Boosts you want.  2 is a new upgrade branch where you can increase fuel max, 3 is you can now also convert the salvage to fuel while also having increase the chance of lootin fuel also if not in conversion mode

I've capped the detection range to 3 from the previous update, so even if you have more detection it will only increase the amount of poi but not the detection

Thanks for telling me,  I've just made significant adjustment. Let me know how it feels

Do you mean like threat level? 

I must not have added it in the update,  but the threat level increases with sector level, then after sector 2 its random 1-3. This is to allow new players to get the feel of the game before going wild. 

ok, I like that

Thanks

yeah, I kinda realized that when I was talking to somebody about it. I'm changing the Roguelike to keep all the upgrades.

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Usually older version save would not work, because I'm still doing a lot of changes with the save schema.

Did you try to exit and back in

so to counter that exploit.  I've implemented a difficulty increase, which increases the enemies hp in the sector by 5 each intercepts, 2 if flagged.  This will also allow players to really think of choosing weapon tuneup or tier up rather than fuel

That does actually sounds kinda fun having enemies during hazard. I would have to implement it very carefully as COMBAT and HAZARD are two different game_states. I will need to make HAZARD as poi type instead

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the tier+ wasnt suppose to appear if there's no upgradable item. I need to check that out. 

There chance to restore derelicts, I added the floating text for visual feedback. 

I've added both level and cost on core upgrade I might need to reposition some of the nodes(weapon branch)

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Quick Patch on 0.7

  • POI Detail each unlocks reveals POI's details
  • Also fixed the Derelics bugs
  • Incremental Upgrades now feels like.. incremental. still WIP

I see what you mean, I think it has something to do with Salvage Efficiency. thanks for bringing it up

Oops. I thought I've deleted it already before uploading. Thanks

Hi, I just updated it and remove the annoying fuel punishment

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It is but Im not feeling it either, I might just remove that fuel part in progressive mode and refill also