That's awesome!
BohFam
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A member registered Oct 22, 2015 · View creator page →
Creator of
It's a wild satirical deck-builder with card-merging mechanics. Each decision defines your deck.
Card Game
A relaxing twist to a tower defense game, that will challenge your strategy and test your love for cats.
Strategy
Recent community posts
Absolute Space & Sci-Fi Dynamic Music comments · Posted in Absolute Space & Sci-Fi Dynamic Music comments
Casual Jazz - Casual, Puzzle, Relaxing and Fun Game Music Pack comments · Posted in Casual Jazz - Casual, Puzzle, Relaxing and Fun Game Music Pack comments
GM Transparent Window Extension comments · Replied to hxyy in GM Transparent Window Extension comments
This asset it so useful and simple to use, thanks!
I'm using it on my game https://bohfam.itch.io/politics-game-demo
Casual & Mobile Music and Sounds Pack - Vol 1 comments · Posted in Casual & Mobile Music and Sounds Pack - Vol 1 comments
Hey there, I'm using your music on this game!
https://bohfam.itch.io/politics-game-demo
Casual & Mobile Music and Sounds Pack - Vol 1 comments · Posted in Casual & Mobile Music and Sounds Pack - Vol 1 comments
Great utility asset, but somehow the SSAVE_PROTECTION.NONE is showing encrypted, and the SSAVE_PROTECTION.ENCODE is readable.
no big deal, I just thought I'd let you know.
obj_fruits
create:
fruit1 = "";
fruit2 = "";
fruit3 = "";
fruit4 = "";
LoadFruits();
step:
if (keyboard_check_pressed(ord("1"))) { SaveFruits(); }
if (keyboard_check_pressed(ord("2"))) { LoadFruits(); }
if (keyboard_check_pressed(ord("3"))) { ResetFruitSave(SSAVE_PROTECTION.NONE); }
if (keyboard_check_pressed(ord("4"))) { ResetFruitSave(SSAVE_PROTECTION.ENCODE); }
if (keyboard_check_pressed(ord("5"))) { ResetFruitSave(SSAVE_PROTECTION.ENCRYPT); }
if (keyboard_check_pressed(ord("J"))) {
fruit1 = choose("apple", "banana", "orange", "grape", "melon");
fruit2 = choose("apple", "banana", "orange", "grape", "melon");
fruit3 = choose("apple", "banana", "orange", "grape", "melon");
fruit4 = choose("apple", "banana", "orange", "grape", "melon");
}
function FruitSave() : SSave("fruit") constructor {
add_value("fruit1", SSAVE_TYPE.STRING, "");
add_value("fruit2", SSAVE_TYPE.STRING, "");
add_value("fruit3", SSAVE_TYPE.STRING, "");
add_value("fruit4", SSAVE_TYPE.STRING, "");
}
function SaveFruits() {
var save = ssave_get(FruitSave);
save.set("fruit1", fruit1);
save.set("fruit2", fruit2);
save.set("fruit3", fruit3);
save.set("fruit4", fruit4);
save.save();
}
function LoadFruits() {
var save = ssave_get(FruitSave);
fruit1 = save.get("fruit1", "");
fruit2 = save.get("fruit2", "");
fruit3 = save.get("fruit3", "");
fruit4 = save.get("fruit4", "");
}
function ResetFruitSave(protection_type = SSAVE_PROTECTION.NONE) {
var save = new FruitSave();
save.set_protection(protection_type);
save.save();
global.__ssave_manager.get(FruitSave);
}
XO-Planets - EARLY ACCESS comments · Replied to ingeniousclown in XO-Planets - EARLY ACCESS comments





