thanks!
BohFam
Creator of
Recent community posts
Hi there, please dont think that I'm ignoring your post. I'm silently addressing some of your concerns.
Please check out the new update
https://bohfam.itch.io/void-salvage/devlog/1399890/demo-with-major-update-082
Hi spaceclick,
In my older build I didn't change the version from 0.8.1 to 0.8.2. which mean I did small update without changing the version. so it was like 0.8.1.1 which is what I meant to say in my previous response.
In 0.8.1 there was a typo in my variables it was set as
ENEMY_FACTION_UNKOWN instead of ENEMY_FACTION_UNKNOWN missing the "N" which has been resolved since 0.8.1.2.
I'm curious, Is this error coming from the itch Demo or the Steam playtest?
The build we're currently on is 0.8.2 on both the Steam playtest should be 0.8.2 and I think it's the same for the itch Demo.
This is what I've implemented for the next update. Let me know if this sounds good
- Sector 1 is 75% threat level 1 and 25% threat level 2
- Sector 2 and above, is random 1-3
- On each Enemy Interception or Enemy Flag (when fuel reached 0)
- POI Area threat increases
- Enemy Hull increases, (resets to base on next sector)
I've added a couple of items to counter the fuel problem. One is at the beginning you are given the options what Boosts you want. 2 is a new upgrade branch where you can increase fuel max, 3 is you can now also convert the salvage to fuel while also having increase the chance of lootin fuel also if not in conversion mode






