Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BohFam

20
Posts
62
Followers
7
Following
A member registered Oct 22, 2015 · View creator page →

Creator of

Recent community posts

That's awesome!

Hi,  can this be used on commercial games?

Nice, I'll check it out!

oh no, your cam is awesome, I'm just being special

hi there, just want you to know that I love this camera asset. are you able to make it work on html5?

What's the license on these music?

Great thanks

I'm just wondering, how much resource does this plugin takes up. I know the whole idea is to do something else in desktop while the game is running.

This asset it so useful and simple to use, thanks!
I'm using it on my game https://bohfam.itch.io/politics-game-demo

Hey there, I'm using your music on this game!
https://bohfam.itch.io/politics-game-demo

are the bird sounds in the music or that's just to kinda watermark it?

Great utility asset, but somehow the SSAVE_PROTECTION.NONE is showing encrypted, and the SSAVE_PROTECTION.ENCODE is readable.
no big deal, I just thought I'd let you know.

obj_fruits
create:
fruit1 = ""; 
fruit2 = ""; 
fruit3 = ""; 
fruit4 = "";  
LoadFruits();
step:
if (keyboard_check_pressed(ord("1"))) {     SaveFruits(); }  
if (keyboard_check_pressed(ord("2"))) {     LoadFruits(); }  
if (keyboard_check_pressed(ord("3"))) {     ResetFruitSave(SSAVE_PROTECTION.NONE); }  
if (keyboard_check_pressed(ord("4"))) {     ResetFruitSave(SSAVE_PROTECTION.ENCODE); }  
if (keyboard_check_pressed(ord("5"))) {     ResetFruitSave(SSAVE_PROTECTION.ENCRYPT); }
if (keyboard_check_pressed(ord("J"))) {    
fruit1 = choose("apple", "banana", "orange", "grape", "melon"); 
fruit2 = choose("apple", "banana", "orange", "grape", "melon"); 
fruit3 = choose("apple", "banana", "orange", "grape", "melon"); 
fruit4 = choose("apple", "banana", "orange", "grape", "melon");
}
function FruitSave() : SSave("fruit") constructor {
    add_value("fruit1", SSAVE_TYPE.STRING, "");
    add_value("fruit2", SSAVE_TYPE.STRING, "");
    add_value("fruit3", SSAVE_TYPE.STRING, "");
    add_value("fruit4", SSAVE_TYPE.STRING, "");
}
function SaveFruits() {
    var save = ssave_get(FruitSave);
    save.set("fruit1", fruit1);
    save.set("fruit2", fruit2);
    save.set("fruit3", fruit3);
    save.set("fruit4", fruit4);
    save.save(); 
} function LoadFruits() {     var save = ssave_get(FruitSave);     fruit1 = save.get("fruit1", "");     fruit2 = save.get("fruit2", "");     fruit3 = save.get("fruit3", "");     fruit4 = save.get("fruit4", ""); } function ResetFruitSave(protection_type = SSAVE_PROTECTION.NONE) {     var save = new FruitSave();
    save.set_protection(protection_type);     save.save();
    global.__ssave_manager.get(FruitSave);
}

This is Awesome!

Hi, that was a very entertaining video, really made my day. Thanks for all the positive inputs!

(2 edits)

hello byokkai, yes if you bought the game here you will receive the steam key as well once available in steam.

you're welcome evilnancy

Thanks culprit!

Also thanks for letting me know about the Rock Paper Shotgun article, I didn't find out till you told me, that was awesome!

Hi Scyllop,

Exoplanets is still in progress, there are things in the game that are still being added, worked on, and polished.

I plan to put to the requirements by downloading intels.

Thank you gamerdude! You're my first comment, awesome!