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BohFam

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A member registered Oct 22, 2015 · View creator page →

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so to counter that exploit.  I've implemented a difficulty increase, which increases the enemies hp in the sector by 5 each intercepts, 2 if flagged.  This will also allow players to really think of choosing weapon tuneup or tier up rather than fuel

That does actually sounds kinda fun having enemies during hazard. I would have to implement it very carefully as COMBAT and HAZARD are two different game_states. I will need to make HAZARD as poi type instead

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the tier+ wasnt suppose to appear if there's no upgradable item. I need to check that out. 

There chance to restore derelicts, I added the floating text for visual feedback. 

I've added both level and cost on core upgrade I might need to reposition some of the nodes(weapon branch)

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Quick Patch on 0.7

  • POI Detail each unlocks reveals POI's details
  • Also fixed the Derelics bugs
  • Incremental Upgrades now feels like.. incremental. still WIP

I see what you mean, I think it has something to do with Salvage Efficiency. thanks for bringing it up

Oops. I thought I've deleted it already before uploading. Thanks

Hi, I just updated it and remove the annoying fuel punishment

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It is but Im not feeling it either, I might just remove that fuel part in progressive mode and refill also

I've just patched it up. Thanks for the heads up!

Thank you for all of this. I've made a lot of corrections based on your feedback. The masochist in me is also liking the idea about the escape abuse punishment, but I want it to have predictability, to be a litteral escape jump, especially in the next update I've added a roguelike mode. You'll see what i mean when I upload the update tonight.

goodluck on your next run

Thanks! There's a lot to unpack here, I'm loving some of the suggestions

So sorry about that. While the game is still in very early stage please expect major changes. The upcoming update which will probably be available on Monday might become the baseline for save variables. I hope the new features makes up for it

thanks,  I'll take note of them

yup

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it just got approved on steam so you can wishlist it now on Steam

and as usual, very much appreciated. Thank you

Increase xp gain,  HP, SP, fuel, and also unlocks future stuff

I actually just finished implementing the fuel cost prediction. It'll be up on the next update

Also, (not implemented) I plan to include for you to be able to switch weapon on the first jump after death included in the Mysterious helper

  1. MYSTERIOUS WEAPONRY
    1. Can choose weapon loadout
    2. Unlocks upon reaching level 5 on all weapon proficiency

here's the road mapfeel free to add feedbacks/suggestion

all suggestions and feedbacks are welcome here. so don't be afraid to say what's in your mind

in the Unknown

I may have a better one. initially there's 10% chance of getting an item with drawback. but then slotted items can lose integrity and gain drawbacks

lol, but the game is not finished

You're absolutely right.  Thanks

I need to check it out

I should still prevent drawbacks on the same effects.  Thanks for bringing this up

That does kinda sound cool

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Yikes,  that looks insane 

It's it on web version?

Thanks. I can include that in the game option

Sorry about that. 

It might be a different code for Mac I'm not sure. But on the next update I've included the delete save in the option menu.

Try destroying some asteroids

I did a quickpatch which now detects minimum treshold and remove it from the pool so it wont get attach to the item. I also change the flat numbers like -5 - 10 to percentage instead like -5% or - 10%

Oh hi, thanks, if it gets finished salvaging they have random chance to respawn, which you can upgrade in the tree

It's fun little game. 

I noticed that the background image would sometimes jump from right to end is that what's happenening. you just need to make it seamless by mirroring. also sometimes I would get prompted with 2 of the same exact item

Great catch there. and that was a rookie mistake on me. I need a quickpatch for that

Thanks, I've been trying to declutter the UI, and added some new shiny toys on the side.

Most of the updates used this as baseline. Will be uploading today

You got it