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(1 edit) (+1)

You mean color code the threat level? 

0-1 green

2 yellow

3 red

Regular POI (1-3)

Elite is always 4

Boss is always 5

Kind of, but the player can somehow set the limits for what they think is acceptable threat levels.
In the beginning, 1x lvl 3 enemy might be too hard & = red, but at late game like 10x lvl 15 might even be preferable (because of increased XP rewards), and with maxed out POI-researches it would be nice if it was possible to make a "filter" to highlight the interesting POI-locations.

(+1)

That's a good idea, but the level only goes up to3 for regular POI, so they're easily assessed. The filtering of what to show I think is great and I can probably integrate at later stage of the development