Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I would appreciate a bit more control about HOW the tool is upgraded (AOE-range, damage amount, durability, homing amount, bounciness/stiffness, etc.), since that's about the only thing we can control in this game.
Both in the stats of the tools & in the relics.
Maybe the "pinko mechanic" can be used somehow for upgrading too, but we have some control in some way about what happens in there?

(+1)

yeah the breakdown is every 5th level the effectiveness increases and every 50th level the special ability increases. I thought about making the pickaxe follow the mouse instead of chasing rare blocks to give the player some control later in the game but opted to test this as is for now. 

I also considered making unlockable cards the player could pick from at the start of each run. This would give a more rogue like feel and change each run a little based on the players choice. That would be a whole lot of work though haha.

Thanks for the feedback!