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Maybe some kind of "gauntlet" with increasingly more & harder enemies, could be used to select a suitable threat level?

So after entering a sector, or respawning, there is a POI like Elite enemies, and after defeating that you can proceed to a higher Elites, but defeat does not equals death, just a return to normal levels.

Alternatively some kind of "background- / Idle- -fighting", where the ship is matched up against enemies to find it's limit? 

(+1)

They're some pretty good ideas. Thanks.