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(-1)

After playing it again, I think the lag is what's destroys the game.
at the beginning things are slowly & controlled'ly attracted towards the ship, but after the first rock, everything goes crazy & everything that previously was attracted towards the ship just gets max-speed & flies past the ship so it's basically impossible to play this game, and without knowing what I know now, the pattern is impossible to see.

Are you sure you calculate ALL the forces against a "delta time" (= end_time -start_time), instead of assuming the game will have a consistent tick-speed (which it does not have) and calculates the speed based on that?

Thank you for your feedback. I was curious if it would slow down on other people's computers so that's good to know. 

If your computer is too powerful the rocks / dust got attracted to the ship way too fast and you completed the mission without doing anything. So I modified it to make it "harder".

What type of computer do you have?


Either way, I'll have to come up with a solution that fits both super powerful pcs and not so powerful ones.


Did you get past level/mission 1?