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Dream Dimension

39
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6
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A member registered Jul 20, 2025 · View creator page →

Creator of

Recent community posts

thank you, i plan to polish this game and improve it to hopefully bring it to steam.  I'll ping you once i  believe I have a more optimized version for you to try.  thanks again!

Thank you for your feedback. I was curious if it would slow down on other people's computers so that's good to know. 

If your computer is too powerful the rocks / dust got attracted to the ship way too fast and you completed the mission without doing anything. So I modified it to make it "harder".

What type of computer do you have?


Either way, I'll have to come up with a solution that fits both super powerful pcs and not so powerful ones.


Did you get past level/mission 1?

I really appreciate you having taken the time to both play and record  a video. It was really insightful.  I like the idea of adding bonuses for clearing an entire room. I think if the earlier bosses holding the keys would also make it more interesting.

Yeah adding walls would have been a good thing I didn't think of :/. 

I was trying to think of ways to make the boss chase you but I wasn't sure what could have made sense, but def something I need to brainstorm more on. 

Lot's of UX issues and of course not much juice was added (which is even more painfully obvious after watching the video).

 Either way, thanks!

Thank you, I'll have to revisit the multiple ship idea and see if there is a way to salvage it.  Yeah, i noticed the lag for the startup time for a new round too, just haven't had a chance to look into that yet. 

Thank you for playing the game and for your feedback. I def need to come up with an actual endgame and other adjustments to make it more enjoyable. 

Thanks for playing! Do you recall around what level /room it got easy for you?

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gotcha thanks. yeah the UI can be quite confusing , especially dropping things lol. sometimes even i got confused

thanks for playing! let me know if you have any suggestions/feedback/thoughts/etc.  :)

thank you :)

thank you. i tend to make my games too hard and this one was way harder so i actually did tone it down.. seems maybe not enough!

Thank you. Yeah my best score was around under 500 too :|

:) thank you

Thank you those are some great ideas. I did consider the "rules based" approach to let ppl be able to guess roughly where things might spawn. But I also like the "solid" walls and other ideas :)

thank you. you too!

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Thank you for playing and for your notes! I was struggling with balancing since I often make my games too hard but in my head they are too easy. So I focused mostly on the earlier levels. 

I wanted to add a lot more content (weapon types, special pickups and "light" items)  but I wanted to present this early version to see if people would even enjoy it to begin with. 

Again, thank you for your feedback!

lol yeah . i personally just like moving my mouse back and forth to get money. i dont really like the auto tree shake myself. Shoulda made it harder. Most of the time my games are too hard.

:) thank you for playing!

:)

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Thank you. I would to know what you mean by "need the pointer to lock so the toaster can move freely :)". I'm sorry I am not 100% sure I understand. I do know the controls need some work!

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I accidentally hid the Windows download :9. Thanks for letting me know. The web build was too big for itch and I'm not sure how to fix that sadly :/

thanks for playing . sadly i ran into a bug where you can't both move and swing. and i didn't have time to figure it out

thank you for playing . def ran into many issues and couldn't fix them within 3 hrs

thank you for playing . def ran out of time to fix a lot of stuff i thought was gonna be easier to implement

thank you for playing and yeah it looks like this is a problem I need to resolve .

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thank you for playing. it seems something is blocking the UI .  Likely the graph view. will investigate. 

thank you :).  Need to add more juice (sound, etc)  for sure :)

thank you :)

hello, that can happen if you start with too many sponsored videos. sponsored videos remove clout. I need to do a lot more work on the game to make it more clear and fun to play. thank you for trying it!

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thanks, sorry the web build doesn't have the FFT working for some reason,  so it removes a lot of the feeling from the game :(. 

Wow! Amazing. What did you use to make your art? And the game?

agreed! thanks for the feedback :)

the exe might be a little better. I ran out of time but yeah you shoot the white bright coins and avoid the red cube. thanks for trying it.

Agreed, sadly ran out of time. 

thank you for the feedback! that's a great point , i need to get better at using cinemachine..  :)

this is awesome

:( sadly i dont usually install the web exporter because it takes like 4gb  and i'm a bit low on space

Thanks! I want to try to add that type of feedback/juice for my next games :)

Sorry forgot unity has that option! For next time!

Thanks for trying it out.  And yeah much to be improved :)