thank you, i plan to polish this game and improve it to hopefully bring it to steam. I'll ping you once i believe I have a more optimized version for you to try. thanks again!
Dream Dimension
Creator of
Recent community posts
Thank you for your feedback. I was curious if it would slow down on other people's computers so that's good to know.
If your computer is too powerful the rocks / dust got attracted to the ship way too fast and you completed the mission without doing anything. So I modified it to make it "harder".
What type of computer do you have?
Either way, I'll have to come up with a solution that fits both super powerful pcs and not so powerful ones.
Did you get past level/mission 1?
I really appreciate you having taken the time to both play and record a video. It was really insightful. I like the idea of adding bonuses for clearing an entire room. I think if the earlier bosses holding the keys would also make it more interesting.
Yeah adding walls would have been a good thing I didn't think of :/.
I was trying to think of ways to make the boss chase you but I wasn't sure what could have made sense, but def something I need to brainstorm more on.
Lot's of UX issues and of course not much juice was added (which is even more painfully obvious after watching the video).
Either way, thanks!
Thank you for playing and for your notes! I was struggling with balancing since I often make my games too hard but in my head they are too easy. So I focused mostly on the earlier levels.
I wanted to add a lot more content (weapon types, special pickups and "light" items) but I wanted to present this early version to see if people would even enjoy it to begin with.
Again, thank you for your feedback!





























