Thank you so much for your review! I watched your video playthrough and oof yeah there's a lot I could work on. I do plan on releasing an update to this game and I'll be sure to work in your criticisms. Thank you for the level of detail, and thank you again for playing. It really means a lot!
sebscrim
Creator of
Recent community posts
I beat the final level! Really unique concept. I love the idea of playing as the boss. Also that was a really good way to do a red herring by spawning and acting like you're the player at first. I'd love to see more interesting and cool bosses with different movesets. So much can be done with this idea. Great game!
Yeah, unfortunately that is a known bug which I since fixed in my bugfix update... on Windows haha. So in a way it is because you are a linux user. I will upload some new versions for linux and mac. Anyways I modified balance a bit and yes the camera shake has also been addressed. I do really like the splash idea and it was definitely something I was debating adding originally but unfortunately ran out of time. Thank you for bringing attention to those versions tho-I will release a patch today for all platforms and a bigger update is planned down the line. Thank you so much for your detailed comment and for playing my game!
Thank you for the super detailed comment! It really means a lot you liked the music (I was a massive fan of your games music as well lol). I did some testing and you're right about the lag. Your points about shader initialization didn't even occur to me because I figured Godot 4.4 had included new ubershaders to mitigate that stutter entirely, but thank you for bringing it up because it would have never come to my attention otherwise. Those stutters have haunted me for as long as I have been making games I thought I finally was rid of them. I'll definitely release a quality of life update down the line + a clearer objective!
Thank you so much! I'm addicted to the juice. Unfortunately I wasn't able to program an ending in time-sorry I should've mentioned that somewhere in the description. I'm happy with where it got by the time of release though, and I'll definitely at least release a few quality of life updates if not an entire rehaul of the mechanics down the line. Thanks for checking out the game, yours is super cool as well!
I'm a huge fan of proc gen/personalized elements in games, noise based tile worlds specifically are just so charming. I know the progression is mostly based around modifying variables right now, but I'd love to see this get updated with a more advanced ai that builds like a real civilization and keeps track of resources. One thing that comes to mind is a system that generates paths between commonly tread tiles. Overall really unique game and there's a lot here to build off of! Awesome work!
This game is awesome + so is music. The aesthetic (especially out of the intro) you captured here almost reminds me of like silent hill if it were on a ds or psp. Super polished, especially with how you got text boxes and the continue arrow to look. Same goes for card movement and the battle screen. One thing is I'd wish for is that the cards had more graphic art, would be so cool and make it easier to remember them by sight. Great game tho overall, and glad I checked it out!
The detailed criticism is super helpful! I actually planned to add a purchase ammo button, but ran out of time at the end so I left it out. Yeah the biggest issue is definitely the difficulty and.. unfairness? of it. I'll actually work on releasing a new update taking into account all of your points. Thanks again for playing and leaving such a good review.
Super fun and super replayable. My only request is that the level up screen automatically pops up and that the whole ui can be handled from the mouse so you don't have to reach over to click boxes. I noticed though that other people already made this critique. Also the way you did the all the presentation, like the intro text scroll and upgrade background effect was really high quality and great for world building.
Great concept of keeping your health in flux, and the game has a really nice art style, colors are used super well. One criticism I have is you can just run enemies around in a circle forever. If you had the player and enemies become more unpredictable with movement I think it would get a lot more fun.


