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A jam submission

Veil of VialView game page

Submitted by sebscrim — 5 hours, 27 minutes before the deadline
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Veil of Vial's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I loved this game. Almost everything about it was as good as it could be. The one thing I didn't like was that I had to hit the "use" button before the tutorial for it showed up (red vial underneath the chest). The sound track goes hard. Seriously, GREAT JOB! I can't say any more. *clap clap clap*

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
My game is about a thief who tries to break into a manor to steal a philosopher stone, using magical potions to achieve that task. It features raycast distance based light levels, material/speed based sound radius, peeking with Q and E, crouching and sprinting, and many potions. You can use them to turn invisible, move silently, move faster, extinguish nearby fire, walk on air, or take the form of a mouse. Enemies will react to movement, light levels, and sound and investigate/patrol/chase stimuli.

Extra Notes
It's my first ever game jam/published game, and so while I was able to get my game to run somewhat in browser, I was unable to get rid of the terrible stuttering potential crashes on my end. IDK. Either way I spent a lot of time on this game so I wanted to submit something.

Edit: Apparently this is probably due to exporting in Godots mobile renderer rather than compatibility after asking in the discord. I'm sure this would be a long shot, but if you do want a playable version please don't hesitate to reach out. I'm locked out form correcting it due to the active judging.

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Comments

Submitted (1 edit) (+1)

It’s a shame about the WebGL output because being honest 95% of people won’t download the exe, but I played anyways through the choppiness because it looks really good. Love the art style, movement is well done and so is the whole inventory, interaction system. Love the text pop ups and was progressing well but the game crashed right as I was learning how to deal with guards.

Really well done on the game, might come back to it later for the exe but yea unlucky with the port

Developer

Thank you honestly means a lot