🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

sdhy

7
Posts
2
Topics
6
Following
A member registered May 10, 2017

Recent community posts

I'm running way too slowly.

Also, the jump feels awkward.

(And the look joystick is too senstive, though I dunno if I can change that or not).

Mac OS X 10.11.6 El Capitan.

Otherwise, the game looks cool!

Pretty cool game!

But a suggestion for the controls / camera:

Hopefully I can explain this in words.

I found it's important to decide whether to dodge sideways (good against jumpstrike) or backwards (good against horizontal slash).

But when I dodge around an enemy to the right,

The camera doesn't rotate with the character.

Thus, pointing the joystick right no longer makes me dodge sideways. It makes me do a backflip.

This makes it difficult to figure out which way I should point my joystick to dodge the way I want to.

Bug: at stage 5, there was nothingness, and then I died.

????????????

(Edited 1 time)

Fun game!

I like the look!

But option to change dash direction into the way you're walking would be nice; Often, I dash where I'm shooting when I want to dash back.

Also, bars that show when the next arrow is coming out, or when you can dash again would be nice.

Otherwise, nice!

P.S. the dash animation is pretty funny, tho :)

Playing a second time,

now I'm really appreciating this game!

I'd definitely play more levels with increasing difficulty!

What I liked:

- how it's about making good decisions.

Making a mistake can cost dearly, which goes well with the slow speed and dark atmosphere.

- The boss! at least on the second encounter.

- the second floor! ;) Challenging!

- warp to a previous save/rest point.

Or being tempted to risk 16 blessings

For a chance of conveniently finding the next save point


Some recommendations / requests:

- there's a bug where sometimes you can't walk.

Which can mess up your combat. I got "stuck" a few times.

(P.S. I used keyboard and mouse.)

- More surprises! More pressure! More difficultly as you progress!

- Make the character button on a far away button

to prevent accidental pressing during combat.

- Make judgement info appear somewhere on the screen that's out of the way.

- I can still block an attack if hit from behind

I personally think you should take extra damage for making a crucial mistake.

- don't make bosses any easier if you die.

(Unless it's on easy difficulty)

- Make the heavy-attack animation look a bit more "heavy"

Cuz I got confused at first, thinking it wasn't the right attack.


I'm following this game!

Posted in Towers comments

Oh yeah, I felt trapped alright.

Didn't know where to go,

and going down the stairs felt like it wasn't actually taking me anywhere,

that is until I saw the NPCs which was new.

But one of them had a blob in the same room!


Nice music, too.

Creepy and difficult in a cool way.

I keep accidentally using potions when I wanna pick up something, though. Maybe it's just me, though; I don't play a lot of games.

How do you save? Or can you?

Game crashed after dying against the boss. Have to start over again.

Using arrows in a fight is confusing because you have to hold rmb (right mouse button) to pull out the bow, hold lmb (left mouse button) for a bit, and then let go of lmb.

But I mess up, either cuz:

- I let go of the rmb instead of the lmb

- forget to hold the lmb for long enough.

ugh.

But it's a cool game!