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A jam submission

JowstyView game page

Slay the slimes to reverse the curse!
Submitted by Mad Pangolin Games (@MadPangolin), BaconFish (@ItsBaconFish) — 1 hour, 34 minutes before the deadline
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Jowsty's page


CriteriaRankScore*Raw Score
Use of the Limitation#212.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Mad Pangolin Games, Bacon Fish

Software used
GameMaker: Studio, BFXR, FamiTracker, PaintTool SAI

Cookies eaten
0, but I ate like 4 crunchies

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Submitted (16 edits) (+1)

Awesome game. Beautiful artwork, great idea, great execution, great soundscape, very polished. I haven't played all of the other games yet, but so far it is my personal winner of this game jam.

But I also have a bit of constructive criticism:

  • Some sprites suffer from pillow shading (even though their design is great otherwise). It's especially pronounced in the blue slimes when they are on the ground.
  • The downward thrust move isn't particularly useful
  • Please keep in mind that on many keyboards, the Z and X keys are nowhere near each other. That made it a bit awkward to play for a QWERTZ keyboard user like me. If you don't want to add key remapping to your game (and seriously, who has time and motivation to do that in a game jam), try to stick to "save" keys like arrow keys, ctrl, shift and space. 
  • I am missing the relation to the "pocket sized" theme. Seems a bit tagged on.

But that's all really just nitpicking. You did a great job in these 72 hours.


Glad you enjoyed it! We're looking into updating the game and a few of the issues you mentioned are already being looked into (we're planning to add a control mapping screen for both keyboard and controllers, and we're also looking at buffing the down thrust). As for the pocket sized thing, we decided to incorporate it into the plot of the game but it's not very well explained - we were going to have an intro cutscene but we ended up not having enough time, so it's only really shown in the ending screen.

Thank you for playing our game ^-^


Great game! I only have 2 things to comment on: 1) We should be able to skip the intro, when I want to play the game again it becomes a bit annoying. 2) I don't like the idea of making a sword attack projectile, a long-range melee attack could be better. Otherwise, well done! :)


Thank you! We've been making some small changes and we've added a way to skip the title screen. As for the ground attack, I added the projectile to make it stronger, as the air spin attack was alot more powerful than the ground attack in my opinion, and I wanted to give the ground attack some extra utility to balance them out. ^-^


Good idea to allow short-hopping. Makes downwards attacks a bit easier than from a full-height jump.

Retro art and music and sound effects are good!


Thanks! Personally, I prefer having the option to control the height of the jump for any platformer, so I pretty much add it in by default everytime I make one ^-^


I really really like the game play! comboing the slimes with mid air attacks feels so fun, I wish their was more tech to combo attacks with. the jump physics feel really nice too. 

The only thing I don't like is how you are forced to stop when doing a regular ground attack, it stops the momentum of gameplay for me. maybe you could have a tilt-attack option to do thrust the keeps you moving and a non-tilt attack that still stops momentum. 

The game looks really nice btw. 


Thank you very much! The juggling is my favourite part of the game too. I'd love to try making a game entirely based on it at some point ^-^

Glad you enjoyed the game!