The game feels like a complete package. It follows the Genre and Theme of the game jam well. The UI is overall strong. The addition of accessibility options is welcome and a nice touch. The music is fitting for the pace of the game.
The biggest issue for me is the walls of text. A little flavour text is nice, but this feels way too wordy. The options reflect the risk/reward of each clearer.
I also felt that I didn't understand why/when my budget would increase.
Finally, I think that buying supplies and lifting morale is a missed opportunity to be creative with the "No Trading" challenge.
Overall, really impressive work to come out of the game jam. When I first saw it posted, I thought oh no, they created what I was going for, and it looks really good! It's cool to see the differences in design choices!
Minor bug
- Music/Sfx sliders both affect music volume. Mute doesn't work
Sawed-Off Studio
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Thanks, all valid feedback.
For the artwork, I drew them in Aseprite. I used a single colour palette to try to make it cohesive. Definitely a bit of a time sink.
Not to make excuses, most of the code was done in the first 2 days when I had time off. The rest was built around my work schedule. I had to pick my battles. For example, the button placement was originally a control panel. But I felt converting to mouse input and contextual buttons was more user-friendly. 


