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(+1)

Thanks, all valid feedback. 

For the artwork, I drew them in Aseprite. I used a single colour palette to try to make it cohesive. Definitely a bit of a time sink.

Not to make excuses, most of the code was done in the first 2 days when I had time off. The rest was built around my work schedule. I had to pick my battles. For example, the button placement was originally a control panel. But I felt converting to mouse input and contextual buttons was more user-friendly. 

No worries! My hope is my feedback was helpful and that the experience helps you feel out your workflow and create games with a more efficient dev cycle. Thank you for completing a game for the jam!