Thanks for playing!
I agree about the bad hand start. At the very least a quick restart option would have made this a lot less painful. It's also really bad if a new player opens with that for their first hand ever.
Randomness was an intentional design goal from the start. I wanted to know if by using cards I could add build variety to a tower defense game.
However. I do understand how it's also frusterating.
First, there needs to be more information presented to the player.
Second, it could also be a content issue. For example the next card I wanted to add was a slow ability, and in play tests I was like that build could have won if I had that implemented.
I need to find an artist to really bring these to the next level.