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Polish/Completeness


I played through the most recent version. I didn't seem to encounter the same bugs I did on my first attempt. The core gameplay loop is there. There's audio, dialogue, subtitles, music, menus, etc. 
If 

I'm being critical 

- Menus and UI could use some polish 

- Props in the lava in room 3, probably shouldn't have collision 

- Maybe add a slight randomized pitch to the pogo soundfx

5/5

Creativity

love the concept and the aesthetic. I really enjoyed this one. Super creative!

However, I will dock one point just for not meeting all the criteria for the game. Apart from the door at the start, it seemed to be missing the "door that remembers" and the "password". (My entry doesn't have them either)

4/5

Fun/Engagement

I had a lot of fun on my first playthrough. The second time around, I breezed through it. 

But as I said when I first beat it, I had that feeling of "oh man, it's over".

I did feel the last level was a little underwhelming. But I don't have a lot to compare it to this jam, so I'm going to give you full points.

5/5

Overall

This was a super cool game. Awesome job. Thanks for sharing!

(+1)

Thank you for both of your reviews!

We didn't expect such a positive response, not to mention playing through the game a second time when we released a bug fix. Seriously, thank you.

There was indeed a GoldSrc influence, specifically Kreedz (given that the creative designer of this project has an embarrassing amount of hours clocked into Kz and HnS). The main idea for us was to lean into it being more of an engaging and responsive experience. Originally the idea was completely different, but we pivoted into this idea after some days of work and deliberation.

We're really happy you enjoyed our game and thanks for sharing what you thought about it with us.

-bpos

The influence definitely shows, and is well appreciated. Honestly, I wouldn't mind seeing a spinoff for week #7, layer on some shooting and maybe weight affects your movement ;)