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The game feels like a complete package. It follows the Genre and Theme of the game jam well. The UI is overall strong. The addition of accessibility options is welcome and a nice touch. The music is fitting for the pace of the game.

The biggest issue for me is the walls of text. A little flavour text is nice, but this feels way too wordy. The options reflect the risk/reward of each clearer. 

I also felt that I didn't understand why/when my budget would increase. 

Finally, I think that buying supplies and lifting morale is a missed opportunity to be creative with the "No Trading" challenge.

Overall, really impressive work to come out of the game jam.  When I first saw it posted, I thought oh no, they created what I was going for, and it looks really good! It's cool to see the differences in design choices!

Minor bug
- Music/Sfx sliders both affect music volume. Mute doesn't work