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This is always tough. 

I don't want to criticize someone's first game, while I still have to be critical and give this a score. 

Polish / Completeness

The game isn't complete. I defeated the "boss" and got stuck. I could look past this if it were super "juiced," polished and slick. 

However, I can try to give some feedback:

I think the combat is the weakest part. With the platforming and theme/story being the more compelling aspects. "Loss of Containment" is a perfect example of this. Really strong platforming mechanics, with the added story layer, can bring you a long way.

With the reduced scope, you can dedicate more time to the core mechanics. A few concepts to look into would be: 

- Variable jump height, aka Mario jump

- Coyote frames/ledge forgiveness, a brief buffer where the player can still jump after running off the edge of a platform. 

- Movement acceleration

This would give you a really solid foundation for your player controller. 

2/5

Creativity

The core idea is there. We had a similar vision, and you were able to execute better on the theme and goals of the game jam. 

Focusing more on that would have made this a better experience, in my opinion.

3/5

Fun/Engagement

I personally did not find this one super fun or engaging. 

2/5

Overall

Don't let a low score discourage you. Making games is hard. If you enjoyed yourself while you made this, that's what matters. Keep at it, and you'll improve with each iteration. 

Props for sharing. It took me a long time before I ever shared anything publicly. 

As soon as he recovers from his all-nighter, I’ll let him know. :-)