Thanks for the feedback.
I've been slowly chipping away at the framework for UI, since your feedback on the first submition. Week 4 will feature a pause menu, and limited settings menu!
Same engine. The main problem was design and maybe a bit more planning could have prevented it. For instance the first play tests, I spawned better loot as you went. But then there was reason to pick anything up earlier. Then it was, if I just pack efficently theres no reason to ever move things around which was the whole feel I wanted. So then the contract, quest item(Ledger) and quota were added. The first good feeling run happened the night before the jam ended, so it was a mad dash to go from complete dev ui/art to something presentable.