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Savvy Community

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A member registered Jul 02, 2019 · View creator page ā†’

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In the game, your Banner is your personal emblem in your Faction. For example, I'm "fwd of the House of Pig, animal faction", and in your case it would be "... of the House of Oak, plants faction" or some other plant.
All you have to do is choose a plant that suits you, we'll add this as a banner to the game and let you know so you can be the one to take it, because we have no way to reserve a banner for anyone, only put one in the game, waiting to be taken by you!

Daisy Coquelicot Fern Geranium Sunflower Nenuphar Orties Tulipe Cactus Chardon Dandelion Clover Orchid Peony Lavender Lily of the valley

These are the banners  of the Plants Faction already in the game. Choose one that isn't in there, we'll add it and let you know! 

Cheers 

JAM #7 - EMPATHY - SLIME HEROES


For Slime Heroes, the main concept was to make the need to empathize a central game mechanic. The tricky part was the way we would present it to the players, empathy is less powerful when not spontaneous but encouraged. The rules we set for ourselves were simple:

1. The game has to be short and intense.

2. The players need to feel inequality from what they are given in the game.

3. Your situation as a player must be changing quickly, so you can experience being powerful and being helpless alternately.

4. The players must help each other in order to finish the game.


The idea behind this set of rules is to put the player in a weak position in which its own range of action is limited, so he has to rely on more powerful players for the moment. We want players to feel that the inequality of their starting setup, and therefore the difference in their ability to act, is frustrating for the weak and rewarding for the powerful. We want them to experience the responsibility to act of the powerful, and to build an intimate relationship between the concept of being in a situation of power and the idea of helping others. We had to be careful to balance the game properly in order to avoid to much frustration for weak players staying weak for too long.


In order to create this inequality, we implemented a system of randomly picked attributes that would change to players stats, as well as giving their slimes a personality, depth and background. The accumulation of attributes would create funny results and (usually) positive stats.




The list of attributes:

attributeheartscards
dumb0-3
lame-1-2
smelly0-2
forgetful0-2
quiet3-2
ripped4-2
chubby6-2
poisoned-2-1
clumsy-1-1
sad-1-1
baby-1-1
predictable-1-1
annoying0-1
spooky0-1
passive1-1
shortsighted1-1
generous2-1
proud2-1
selfish3-1
sick-20
abandoned-10
weak-10
boring00
neutral00
cowardly20
handsome30
wild30
dry-21
aggressive-11
lonely-11
tiny-11
evil01
fuzzy11
stiff11
enthusiastic11
sociable21
determined21
anemic-22
daring-12
modest02
cool12
flying12
happy12
cuddly22
savvy32
undead-33
burning-13
hyperactive-13
smart03
patient13


Our only regret is that we could not achieve to create a system in which we would not need to force the players to work together towards a common goal. We tried several approaches, but in this system of inequality, all our attempts to allow an individual victory led to weak players without any range of action being sacrificed by stronger ones.



Try it and tell us how you felt while playing!

Cheers!

September is finished, we created 4 games during the jams, each trying to explore the themes we picked:

USERS COLLABORATION: Color Duty (see above)

EMPATHY: Slime Heroes

ME / YOU / US / THEM: My Beloved Faction

OBTAIN / KEEP / GIVE: Grandpa's Will

Hi DeltaHexlet! We'll add new banners soon! What faction would you like to join? Care for a tailor-made banner? Just let us know ;).

Hey com2kid! There can be only 16 banners per faction at the moment, this way every banner can be unique (and illustrated). We'll add new banners soon! Which faction were you hoping to join? We could design one banner especially for you ;).

We'll upload the rules in a few hours... stay tuned!

So, Jam #7 went pretty well, but we won't have anything concrete to show before tomorrow. 

Working on EMPATHY was definitely a tough one! We chose to use slimes as avatars, with randomly picked attributes that brought a lot of inequalities among players. 

Stay tuned for the release tomorrow! 



brand new world!

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First session in COLOR DUTY's 7 floors Maze is completed!
The game was cleared by DOSOAN. šŸ‘ Here are the "champions" of this first session.


We'll reset the World at 2 PM (CET, UTC+01:00) so everyone has a shot at clearing it again.

Chears!

So the game has been cleared eh ?

Congratulations to Dosoan, you can collect your reward if you follow the instructions you received in Victory Screen. šŸ‘

We'll reset this world soon.

Cheers!

Thank you! Some of us love Dark souls, so it was definitely a source of inspiration ;)

Every week, we're doing an 8 hours Game Jam. We combine the weekly Game Jam's theme with an Open Education related theme we choose. 

Next wednesday we will work on "Empathy"... Can't wait to see the WGJ one!

Also our dev won't be there, so we'll do a board game or cards game!

And if you're interested, we have a Discord channel where you can give feedback and suggestions for our games :)
discord.gg/frSTJxQ

Thanks! If we get the opportunity, we would love to add variations in the gameplay, and expand the concept!

And if you have suggestions, we have a Discord channel, where you can give ideas for the different games we do every week :)
discord.gg/frSTJxQ

Thanks a lot! :)

Thank you! We hope we'll have the opportunity to come back on the project and push the concept further!

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Thank you! And congratulations ;) 

Awesome puzzle game; it hurt my brain, but I loved it! Good job !

First one finished !

COLOR DUTY ===> https://savvy-community.itch.io/color-duty

This time we wanted to work on USERS COLLABORATION, so we figured: "hey, we should offer an amazing! reward for a task that would be impossible to complete all alone, and everyone will come running and collaborate in order to achieve that task!", well, we'll see about that!

We wanted to be part of a greater thing, so we joined the Weekly Game Jam #112, with the theme 'COLOR THE WORLD', which we embraced very much.

In order to claim the reward, you'll have to find your way in a giant maze, go from random room to random room to finally find the glorious Last Room. To help you in this quest, we allowed the players to give feedback on the door they used when they successfully left the room or ...  died  got sent back to the beginning of the floor. Let's just hope that everyone can be trusted! šŸ˜‡

This is our first online (massively) multiplayer game so far, so we took some extra dev time after the 8 hours. There should be a ton of bugs in it, but we hope very much that you enjoy it.

We remind you that COLOR DUTY is a collaborative game but, spoiler alert, the reward is only for one person. šŸ¤“

This September, we'll (Game)Jam every Wednesday!

Sep 4 : Users Collaboration
Sep 11 : Empathy
Sep 18 : Me / You / Us / Them
Sep 25 : Obtain / Keep / Give

Simple rules: 8 hours, 1 topic, 1 game. 

Join our Discord Channel to follow the process, share ideas with us and give feedback!
https://discord.gg/frSTJxQ

We'll do these Jams among ourselves for now, but if some of you want to join in the future, that might change!

Thanks for the feedback! We'll definitely join the gdwc ;).

Hello!

We are Savvy, a team of 4 people who want to explore new ways of doing Open Education. We get together every week for a 8-hours jam and the result of today's theme (COLLECTIVE INTELLIGENCE) is Mazemorize!

In this game you'll have to get out of a maze by finding your path and defeat obstacles. But the trick is that all commands are random, and change at the beginning of every level! So you can't just rely on your skill... But mainly on your brain!

This game can be played solo, but it increases difficulty, so we recommend you to ask for help...! Can you do it all by yourself or will you ask a friend to help you out to mazemorize ( ;) ) all the key bindings ?

Give us feedback, we might update it someday!

https://savvy-community.itch.io/mazemorize

Cheers


Thanks! We're considering adding a "Community Mode" in which everyone could submit & edit facts & opinions in a future update!