Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Savvy Community

114
Posts
9
Topics
127
Followers
57
Following
A member registered Jul 02, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much!! Shit got metaaaa we said!
It's actually impossible to play the game a second time...
much love, friend

<3

Congratulations to SCHWINDU for clearing the game and completing the 3rd expedition!

The pyramid has been reset once again!

Who's gonna claim the first floor?... oh wait, a wild 'TOM' appeared!

https://en.wikipedia.org/wiki/The_gods_(theatrical)

Thank you so much for playing and sharing your playthrough! We liked the way you played very much. <3

Thank you very much! What do you mean by "back in May"? We didn't work on Encore before November.

WASD / directional arrows + E + T

Thank you so much!
We were divided between showing off with the buggy parts of the game, and refrain from spoiling the potential players. So glad the surprise worked with you.

Thanks !

Thank you !

Thank you for playing !

Pretty sure you did :)

Thank you for playing !

What's most important is that you played this game to the end and it makes us happy to know that!

Thank you for the compliments and we are glad you enjoyed the trip !

It's actually impressive for a first project ! And now you know what to do and no to do next time. Really impressed that everything is hand draw, good job to you !

Thank you !!

Someone commented that we could have just done dialogue skippable with a button and I honestly think that would have probably solved that issue :)

Thank you for the kind words and thank you for playing our game !

I'm glad you liked it !

(1 edit)

First thank you for the kind comment ! Reading that really means a lot to us !

I personnaly think you're right. We talked a lot among us about what the gameplay should be and I think we settled on what was best in regard of the time we had given ourselves.

However, I would love to see us find a better balance between the game mechanics and everything else next time so nothing is lost !

Thank you so much !

Thanks !

Yeah, I think you're right, we were so focused on finding the right dialogue time that we just didn't think about that. We will keep that in mind for next time though !

Thank you !

What a cute game ! Enjoyed it for the bit i've played. Everyone who worked on it did a great job !

Great puzzles and the fact you have to click to move is really well thought out : you hate it but you love it. A very well balanced game.

The kind of game that makes you jealous because you didn't think of the idea first ! I really liked playing it and had a great time. Fell in love with this game, well done  !

Came because of how good the visual look, stayed for the atmosphere. Super well built and written.

Super simple concept but super effective. From the art direction to the gameplay, everything is clean and work so well. It's a game you can't help but come back to play it. Not much to add about this game... Bravo.

The concept is super interesting, we can think of lots of ways to refine it: maybe add dialogues for the characters, some of them could have bags with more or less space… In overall that game that has potential.

Nice short game ! Would love to see a linger version in the future

Good sound design and a peaceful atmosphere. A game you want to play when you need to relax.

Interesting point & click. You sometimes don't really know what you can actually combine or not, but other than that, it was really fun to play

The graphics of this game are really beautiful ! i will keep an eye on this one

Hi there!

We released a second prototype of our Game ENCORE
We want to know if it's any good, and make it better!

Care to try it and tell us what you think?

https://savvy-community.itch.io/encore

Thank you ! 🙏



Hi there!

We released a second prototype of our Game ENCORE.
We want to know if it's any good, and make it better!

Care to try it and tell us what you think?

https://savvy-community.itch.io/encore

Thank you !
🙏


Apparently you could play our game I, HUMAN :) (and succeded too!)
Did things work out for What To Do With Consequences ? It's the first game we made more than two years ago, and honestly I'm not sure a downloadable version is gonna be released one day... We kinda chose WebGL because of its accessibility and how easily it can be updated...

Hello!

What issues are you having with the WebGL version? We never had reports of problems on this game, did you try opening it from a computer or a smartphone?

Hello everyone!

We're looking for brave players to try the first prototype of the game we are making!
We always want to test things very early in the dev process, and your opinion & ideas are always super useful to us!

Thank you!

- Link to the game (WebGL) :  https://savvy-community.itch.io/game-24
- Link to the questions : https://forms.gle/UxoZ4uM2bwNTcQsN7


(1 edit)

Hello everyone!

We're looking for brave players to try the first prototype of the game we are making!
We always want to test things very early in the dev process, and your opinion & ideas are always super useful to us!

Thank you!

- Link to the game (WebGL) :  https://savvy-community.itch.io/game-24
- Link to the questions : https://forms.gle/UxoZ4uM2bwNTcQsN7



Thanks Tim :) we’re glad to be here!

It’s the end of WEEK #2, which means that we have produced a prototype and are ready to playtest it! Everything is going as planned, we had our first 3 days of production as a team of 4 people (programming, 2D graph, 3D graph, prod lead/integration) with 1 person intervened on Narrative Design and 1 person on Q.A.

Here’s the prototype: https://savvy-community.itch.io/game-24


NOV 8 - DEV-1 #1 - Entire Day

- We decided what would be the setting of the game: We play a stage manager, starting a new job in a theater located in a strange universe (where every character looks like a ghost and hovers)
- We worked out a scenario : First we’re asked to complete several usual tasks regarding the closing of the theater post-performance, then the game starts asking for tasks that have an impact on its existence (unplug the animations, disable the colliders, revert to placeholders, etc). Each action  unlocks
- We went for a Art Direction light and warm, similar to the depictions of the Dia de Los Muertos in Mexico. We went for a mix of 3D and 2D because of the skillsets of our participants.
- We chose what would be our first prototype: 7 tasks to complete (2 among them are “usual” tasks), 5 components to disable (animations, graphics, colliders, environment, game-loop)
- We created the level design of the environment: the world is to be separated in 2 parts (backstage and audience room) with only one way to pass from one to the other.
- We designed the character and illustrated it.
- We set up our dev environment, git repo and project management tools (google docs, sheets, gitlab).


NOV 9 - DEV-1 #2 - Entire Day

- We created a 3D mockup of the environment using Unity boxes only.
- We created 2D & 3D props to populate our environment.
- We created most of the game’s behaviour code-wise (triggering events, mass-component impacting, UI instructions).
- We worked on the scenario (how it would be delivered) and wrote the dialogues.


NOV 10 - DEV-1 #3 - Entire Day

- We kept creating 2D & 3D props and integrated them into the game, replacing boxes.
- We created 2D assets for characters animations.
- We integrated the behaviours within the environment and implemented the scenario,
- We tested internally, exported in WebGL, corrected some bugs and polished some aspects of the game.
- We edited the itch.io page quickly and added screenshots.


NOV 12 - PROTO REVIEW - 60min

- We presented and discussed the game’s first prototype.
- We decided what we wanted to test and how to do so (what aspects to interrogate, who to test them with, what tool to gather answers).
- We created questions for a google form to be set in the itch.io page of the game.

Hey there!

We're a bunch of french people making games together sometimes! We believe in collective game design, innovative concepts and having fun while making games. We're also very lazy and created a sort of methodology for making the best games we can in limited time spans without crunch. We always spend a lot of time talking about the game we want to make, and then make prototypes we test A LOT.

Some of us aren't available during the work days, so we set up a schedule allowing everyone's involvement and collectively make decisions during 90 minutes-discord meetings in the evening. We keep meeting reports and production debriefs updated so that anyone can join the process while not having followed some sessions. 

This is our planning for the month:


It's the end of the first week, so we figured it's about time for a first Devlog!


NOV 1 - JAM LAUNCH - 90 min

We discussed the changes we wanted to make in this jam's methodology. 
- It was decided that this jam would be entirely online and that we wouldn't have to physically meet.
- Enabling asynchronous work during the production time was defined as a priority, we'll set up tools to allow that.
- Everyone present defined and shared their personal goals in participating in this jam.
- We decided to take the Game Off Jam's theme "BUG" and join both jams.


NOV 2 - GD #1 - 90 min

The purpose of this meeting was to explore the theme philosophically:
- We spent the entire meeting freely talking about the theme ("BUG"), what topics were linked to it and what we thought were interesting directions-to-explore. We shared ideas, opinions and references in order to constitute a shared vision of the theme.


NOV 4 - GD #2 - 90 min

The purpose of this meeting was to find innovative, cool game ideas together:
- We created questions-to-be-answered-with-ideas based on our directions-to-explore, selected the best ones and then exchanged game concept ideas through a brain-storming-like process. We took note of the ones that echoed us most.


NOV 5 - GD #3 - Entire Day

The purpose of this day was to choose the game concept for this jam:
- We continued co-designing game ideas.
- We voted repeatedly for the ideas we preferred / were most innovative, until only two remained.
- We started exploring what game would come out of the two concepts remaining, and then chose one! The concept of the game: The game wants to die. As a player you will have to gradually unplug every system of it: art, graphics, physics, A.I, sound, etc.. until you remove its game loop.
- We continued exploring what we wanted the game to be, and defined some aspects of it but couldn't reach an consensus on everything: global scenario, ending, CCC, etc.


NOV 7 - GD #4 - 90 min

The purpose of this meeting was to agree on the game concept and prepare the production effort of the following days:
- We defined everything we need to begin the development of the game.
      - The game will be a side-scroller with the avatar in the center of the screen, the game will start as a sort of escape game until its environment and behavior begin to change due to the player achieving goals. Some other points (camera, graphics) will be decided at the beginning of development.
      - The game loop will look like : knowing the goal > moving and find clues > getting to the goal > interact / unplug a system > the world changes, allowing one to see the next goal.
- We exchanged our respective availability for the following days in order to set meeting timings.