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Thanks Tim :) we’re glad to be here!

It’s the end of WEEK #2, which means that we have produced a prototype and are ready to playtest it! Everything is going as planned, we had our first 3 days of production as a team of 4 people (programming, 2D graph, 3D graph, prod lead/integration) with 1 person intervened on Narrative Design and 1 person on Q.A.

Here’s the prototype: https://savvy-community.itch.io/game-24


NOV 8 - DEV-1 #1 - Entire Day

- We decided what would be the setting of the game: We play a stage manager, starting a new job in a theater located in a strange universe (where every character looks like a ghost and hovers)
- We worked out a scenario : First we’re asked to complete several usual tasks regarding the closing of the theater post-performance, then the game starts asking for tasks that have an impact on its existence (unplug the animations, disable the colliders, revert to placeholders, etc). Each action  unlocks
- We went for a Art Direction light and warm, similar to the depictions of the Dia de Los Muertos in Mexico. We went for a mix of 3D and 2D because of the skillsets of our participants.
- We chose what would be our first prototype: 7 tasks to complete (2 among them are “usual” tasks), 5 components to disable (animations, graphics, colliders, environment, game-loop)
- We created the level design of the environment: the world is to be separated in 2 parts (backstage and audience room) with only one way to pass from one to the other.
- We designed the character and illustrated it.
- We set up our dev environment, git repo and project management tools (google docs, sheets, gitlab).


NOV 9 - DEV-1 #2 - Entire Day

- We created a 3D mockup of the environment using Unity boxes only.
- We created 2D & 3D props to populate our environment.
- We created most of the game’s behaviour code-wise (triggering events, mass-component impacting, UI instructions).
- We worked on the scenario (how it would be delivered) and wrote the dialogues.


NOV 10 - DEV-1 #3 - Entire Day

- We kept creating 2D & 3D props and integrated them into the game, replacing boxes.
- We created 2D assets for characters animations.
- We integrated the behaviours within the environment and implemented the scenario,
- We tested internally, exported in WebGL, corrected some bugs and polished some aspects of the game.
- We edited the itch.io page quickly and added screenshots.


NOV 12 - PROTO REVIEW - 60min

- We presented and discussed the game’s first prototype.
- We decided what we wanted to test and how to do so (what aspects to interrogate, who to test them with, what tool to gather answers).
- We created questions for a google form to be set in the itch.io page of the game.