life goes too fast!
samspot
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Thank you for checking it out! I've gotten the sound effect feedback a few times but I am totally clueless on what it would take to do that.
Was the unlocking part fun or more of a chore? Also curious if you liked the permadeath. The original gave you infinite revives but would reset your score to 0 each time.
Play as Nemesis and see if you can eliminate 5 members of the Special Tactics and Rescue Service, S.T.A.R.S. The T-Virus is your ally, giving you the power to infect any weakened enemy and take control of them.
Resident Evil RL is a coffee-break roguelike where you try and get the highest score possible.
I finally released my full version here https://samspot.itch.io/resident-evil-rl - I'd love to know what you think!
I think it's neat too! I also was thinking about the AI Director and named one of my classes director.js. Though I must admit that I didn't actually read about how it works.
I have another idea for a game that your project would be useful for. You play a merchant who is always being hit up by the "heroes of light" or some other BS that wants a discount so they can "save the world". Then after they die you have to go collect the gear they rented. This would be neat for generating stories about how they got to you and how they died, and could serve as your clues for tracking them down.
Thanks for sharing your project!
I like the idea but it's a little sparse. Either more enemies or autoexplore would be good here, though I don't really expect autoexplore in a 7DRL :). Maybe shrink the levels a bit and have more enemies to avoid and it would be nice and tense. I found the first two levels to be more populous than the later ones, and i stopped around level 5.