Oh neat! And I’m also still working in mine! I’m really close to release but need to do a bunch of bug squashing. Some of the bugs are silly, like stairs chasing you. Run FROM the stairs 😀
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I think it's neat too! I also was thinking about the AI Director and named one of my classes director.js. Though I must admit that I didn't actually read about how it works.
I have another idea for a game that your project would be useful for. You play a merchant who is always being hit up by the "heroes of light" or some other BS that wants a discount so they can "save the world". Then after they die you have to go collect the gear they rented. This would be neat for generating stories about how they got to you and how they died, and could serve as your clues for tracking them down.
Thanks for sharing your project!
Thanks for trying it out! My brother gave me some feedback about the infect mechanic and I added some info to the tooltip, but I agree that it still needs more. He also thought I could do it through some plot dump when you start. Do you think that would work well?
A lot of fun and definitely more punchier movement than the early version I tried. I feel I should get points for hitting more than one ball in a single move. Could you display the score while we are playing?
I wondered if chess could be good for a roguelike and this is a great way to do it. I didn't understand why I would take damage after clearing all the enemies so that's something that could be indicated better. Great job!
I like the idea but it's a little sparse. Either more enemies or autoexplore would be good here, though I don't really expect autoexplore in a 7DRL :). Maybe shrink the levels a bit and have more enemies to avoid and it would be nice and tense. I found the first two levels to be more populous than the later ones, and i stopped around level 5.
Well done, and the mechanics are really interesting. Thanks for making it and I hope you can get feedback from some differently abled folks to see if you did well on the accessibility front!
This is neat and easy to get into. I'm getting older and I wished the characters were a little larger. I didn't understand the part about the subnets, as the AI seems to go wherever it wants to. Nice looking game.