Thanks, this game is fun! I enjoy trying to figure out how to pass the other racers. Some limited wall destruction could be neat if you ever enhance it.
I consider to integrate this. Maybe I could introduce another collectible item called "drill" which enables you to remove one wall element by bouncing it. I think the drill must be consumed when being used. But analog to the nitros the player can collect many of them, allowing him to dig longer tunnels by investing the corresponding amount of drills.
Unfortunately I cannot implement it now since the deadline is over.
I will do the integration after the voting is accomplished.
I finally implemented your idea! :-)
RunToTheStairs got a new feature - the player may now dig tunnels!
For this purpose a new collectible item called "drill" was introduced which enables the player to remove one wall element by bumping into it.
The possibility of digging allows the player to take greater risks when taking alternative routes, since this will enable him to rescue himself by spending some resources (drills) if his route decision turns out to be wrong.
Please check out the commented High-Score-Table on the games itch.io-page! Meanwhile there are more than 25 entries in this table (5 of them by youtubers). So please consider to give RunToTheStairs a go and see how high you can climb on this table. ;-)
Oh Awesome! I'll give it a go :)
RunToTheStairs now uses a graphical tileset and looks much better. The only problem is that it requires WebGL 2.0 which is not supported by all browsers yet. I would be pleased if you could test if it runs on your system. Please name your operating system and browser. Thank you! :-)
If it does not run at your system you can still play the ASCII-only-version of RunToTheStairs.
I tried it and it works great! win10 and chrome. the tiles are really nice and work well with the music!
RunToTheStairs got another big update!
- There are now more than 300 character-sprites in the game. The sprites of your opponents are randomly chosen at each new game.
- The character-sprites and some obstacles are now animated by simple two-frame-animations.