Cute game!
I wish previous "tasks" were not deleted when reseting or losing, it makes it really diffcult because you have to remember in addition to understand ^^'
Good job!
Florent "Salty" Martinais
Creator of
Recent community posts
Oh no I think you had the infinite loop crash I noticed after the time limit T_T
Thanks for your comment! I think you are right on every point! The game is totally unbalanced and I don't give the good information when they are needed, which make the game unclear and/or clunky to play.
I plan to make a v2 version, so I take good note of these feedbacks! thanks!
Hello!
Thanks for playing!
That's crazy, I made this little game SEVEN years ago, how did you end up here? (I think that's because I've submitted this to GMTK jam by accident before removing it, but it's really unlikely you played it during the 10 minutes it was submitted haha)
Anyway, thanks for your feedbacks! I may feel nostalgic about this game some day and decide to do a sequel with nearly +10years XP in game dev. Interesting idea!
Hello there!
I'm really interested in joining this jam! The concept and the community sounds super cool! My problem is : I'm not what we can call a beginner ^^' I've already participated in some game jams during the last 7 years. I'm not a programmer though, so making code is for me a new adventure every time! :D And ... it's been two years since I joined one on my own (which I plan to do this time).
So, my question is : can I join it or am I too experienced?
This was cool! The idea of a character gaining more features is interesting! I wish it was a little longer. Maybe try to soften the arrival of each feature. If the attack was discovered only in level 2 for example, the progression idea would have been way stronger, and the first level would have been more challenging.
Good work! Keep it up!
I see what the idea behind this game was. The concept of a skill matching an issue is interesting. My humble advice here is that you need to think about challenge when you work on this kind of game. For instance here, removing cooldown on cards and making waves of different problems would have make the game more fast-paced and fun.
Good overall work though! Keep it up!




