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Rusty Raygun

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A member registered Feb 03, 2020 · View creator page →

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delightful and weird! great transitions

challenging! nice

challenging! nice

ha! dig it, pastel colored rage rooms could work. 

Call for play-testers:

Drop, Toss, Steer and Bounce a little ugly seedling creature from block to block.
https://rustyraygun.itch.io/sebo

Version Demo 1, Levels 1-5


 ...blahha, https://www.pcgamer.com/10-years-later-we-can-finally-run-crysis/

Mazel tov!

Thanks, I will try joining a jam team (via the itch boards) for sure.  We're a team of three but I'm the only dev on the RR team, only one joining jams at the moment. anyhow...Keep building!!!

nice!

Really Nice! Salute.I found the objectives just hard enough, the world/environment enchanting-highly in tune. 

As a freshman, i'm flabbergasted that you all achieved this in 7 days! 

(1 edit)

my inner artkid loved this experience.  Some sort of  a 'memento' , dejavu, fever dream.  Just give us more to chew on. I like the feel of the controls. This is my 3rd jam, this was inspiring/provides focus . ...salute

Wow! Great experience

Hello All!   I'm a Godot Developer and Designer, searching for teammates.  

 I'm really excited to work on project for this jam.  I've been tinkering around with an e-learning idea for the last few months. I plan to use this jam to build and experiment.  Would anyone like to partner up?

Hey, I'm trying to pull  together a team last minute.  I have a few old writings that could use a keen eye, unforgiving editor.
I could share them with you, if you dig one we could partner up to bring it to life.  If I can't find an illustrator to join us I may take on that role as well.  Have any short stories to share?


I wrote this story.
https://rustyraygun.itch.io/black-forest-12-s1

sweet, thank you!!!!

I Sincerely appreciate the direct and frank notes. 

thank you!

Thanks for the note! You're both right. . . and giving the player a way to back up is an excellent idea.  salute!

Thanks!!
I can see what you mean about the floaty movement, great note.  There are soo many little things I did't get a chance to add, making the 'lift' action more obvious was definitely one.  Thanks for your final note, I want to participate in a few more jams over the coming months but  will step  back and add to this at some point.. 

Amazing! Salute.

Nice Work!

Hello!

I'm LL, I've been working as a designer, Ux/UI developer for 8 or so years. I'm a Designer+Developer with Rusty Raygun, a creative-development collective.  

  • I've always had a love and fascination with games and interactive content. My earliest positive  memory would probably be playing the  old pc game 'Number Munchers" in grade school. In the early 2000's I would spend hours toying around with weird interactive flash 'games'. Learning  ActionScript lead to experimenting with Bryce 3D, Anime.js, Unity, PlayCanvas, Javascript and other Engines/tools over the years.  I've spent the last year and a half focusing my spare time on learning Godot, I cannot speak too highly of the engine and GDScript. 
  • Though I am working towards a fully polished game release, for better of worse I've decided to release every half-baked idea, experiment and 'Alpha' file for the next 6 months at least on our Itch Page. https://rustyraygun.itch.io

  • We're currently have 2 developers, 1 designer, 1 illustrator and 1 audio engineer on the team. Please contact me directly if your're interested in learning about the collective goals, and current projects at : rustyraygun7[at]gmail
  • I'm personally searching for Godot Game Jams, or Open/Collaborative Projects and Paid Opportunities. 

Thanks, LL