Submitted in an early state for safety, and subject to changes/additions. "It just works."
rtncdr
Creator of
Recent community posts
The wall of text instructions is daunting, but the game was intuitive once it started. I couldn't see who killed my scout, only informed it was a casualty at turn end. The balance seemed more toward AI or maybe skill issue. When I spotted an enemy for the first time, my movements became deliberate and tactical and it felt great.
A neat game. Rapid fire with damage upgrades felt OP and enemy number later on tanked framerate. On new level, there didn't seem to be anywhere to go to dodge/escape the horde. A few bugs I found were random auto-fire, which I didn't mind, and right clicking while in top left corner locked the ship against the wall until I moved left then right to dislodge myself.
Godot has unlimited fps enabled by default so it'll have to wait until the 2 week voting is over, unfortunately. I need to put a "go explore" after the shifts end, but if you go look in a booth, there's a magazine to read, then go back to the terminal. Once out again, walk out toward the tv for another shift trigger, then back. Then after the third time, just click the terminal and afterwards the game ends. Thanks for playing!
1 System.DllNotFoundException: Unable to load shared library 'soloud' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:
2-5 /soloud.so: cannot open shared object file: No such file or directory. Same with: libsoloud.so ; soloud ; libsoloud ; Then
6
7 at SoLoud.Wav.Wav_create()
8 at SoLoud.Wav..ctor()
9 at Allumeria.DataManagement.AssetLoading.AssetManager.LoadAssets()
10 at Allumeria.Game.OnLoad()
11 at OpenTK.Windowing.Desktop.GameWindow.Run()
12 at Allumeria.Program.Main(String[] args)
Creative use of what I'm assuming is RPG Maker? The guard spotting didn't quite line up but I'm guessing the two events were alternating for collision and the guard turning his head.
There was also a hit box problem with the spikes. I'm guessing the image didn't line up with the bottom of the collision box. You could probably open the image in paint and rectangle selection it to stretch it down to fill it to the event size.
Good effort and the story was neat!










