Interesting game, I wish the attack was bound to the mouse or a button for right hand to hit so I didn't need to stop moving in order to attack. There seems to be some depth to the attacks which is cool, but I didn't get far. Great job!
rtncdr
Creator of
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1 System.DllNotFoundException: Unable to load shared library 'soloud' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:
2-5 /soloud.so: cannot open shared object file: No such file or directory. Same with: libsoloud.so ; soloud ; libsoloud ; Then
6
7 at SoLoud.Wav.Wav_create()
8 at SoLoud.Wav..ctor()
9 at Allumeria.DataManagement.AssetLoading.AssetManager.LoadAssets()
10 at Allumeria.Game.OnLoad()
11 at OpenTK.Windowing.Desktop.GameWindow.Run()
12 at Allumeria.Program.Main(String[] args)
Creative use of what I'm assuming is RPG Maker? The guard spotting didn't quite line up but I'm guessing the two events were alternating for collision and the guard turning his head.
There was also a hit box problem with the spikes. I'm guessing the image didn't line up with the bottom of the collision box. You could probably open the image in paint and rectangle selection it to stretch it down to fill it to the event size.
Good effort and the story was neat!
I love the art style. You have some real potential with the eye moving effect. It could be used as a puzzle solving mechanic where moving against solid surfaces will move the eye and it somehow allows a different way to traverse the branching level paths. The jump is also interfering with movement and vice versa. I haven't used Unity so I couldn't help troubleshoot but it allows for a deliberate puzzle platform feel to the game. I'm also not sure if the pit I fell down on level 2 was the secret level or not, but I got stuck down there. Thanks for sharing this.
What I like about this jam are the song ideas that are way outside of my comfort zone, and comments that make me think about ways to improve overall. I'm not trained in music theory so chord progressions, solo techniques and such don't occur to me and it seems whenever I try something new, it ends up repeating too much. Duly noted. I had melody ideas for the jug after submission, and the only way to get different "notes" while doing it live was by using the voice, and I don't know how to make it not sound like a kazoo from jug blowing yt videos lol. Thanks for the feedback!
That's what I was going for, and you nailed the idea behind it, well done! Event animations would've helped but being new, I needed the overall game to work properly first, being relatively new to developing., and that took all the time. A more finished version will make the choices obvious! Thanks for playing!





