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rtncdr

81
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A member registered Jul 27, 2023 · View creator page →

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Submitted in an early state for safety, and subject to changes/additions. "It just works."

Good jam, everyone! I'm not sure who won but it was a fun jam and learned a lot. Sorry I couldn't rate more or give  feedback as my browser doesn't like Unity web builds for some reason. Great job and take care.

The wall of text instructions is daunting, but the game was intuitive once it started. I couldn't see who killed my scout, only informed it was a casualty at turn end. The balance seemed more toward AI or maybe skill issue. When I spotted an enemy for the first time, my movements became deliberate and tactical and it felt great.

A neat game. Rapid fire with damage upgrades felt OP and enemy number later on tanked framerate. On new level, there didn't seem to be anywhere to go to dodge/escape the horde. A few bugs I found were random auto-fire, which I didn't mind, and right clicking while in top left corner locked the ship against the wall until I moved left then right to dislodge myself.

I think I cut the pie when it asked for two slices, but it allowed me to keep cutting until it went red. I appreciate the idea of the mouse action to slice it. I'm not sure if it was my own misunderstanding of the mechanic to do it properly.

You had me at pirate pinball.

A ball is indeed included and moves around the screen.
0 deception /10

(4 edits)

Godot has unlimited fps enabled by default so it'll have to wait until the 2 week voting is over, unfortunately. I need to put a "go explore" after the shifts end, but if you go look in  a booth, there's a magazine to read, then go back to the terminal. Once out again, walk out toward the tv for another shift trigger, then back. Then after the third time, just click the terminal and afterwards the game ends. Thanks for playing!

The framerate on my game submission didn't have a cap and someone reported they couldn't run it.
Would it be ok to re-upload it with a fix that also makes it use 60% less CPU?

Thank you! I looked into it and there was no fps limit so it was spiking in the hundreds. It's now capped and uses about 60% less CPU meaning it should run on a < 2 ghz processor now. I'd like to re-upload as this is unacceptable. Thanks for letting me know!

The noises were great, but wasn't sure what the robot wanted.

Error: Couldn't load project data at path "/". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

I got it and readjusted the rating. All the different control schemes in the games caused confusion!

Thank you

50
The explosion sound was good; the bombs dropping faster blocked my way and eventually landed on me.
Low effort, pretty lame ;)

I couldn't click or drag any object. I'm not sure how it works

I cleaned the Earth!

I think putting in "if mass is 0 and red bottle touched, game over" otherwise you can clear the reds on level start before collecting blues. I got to level 19 without the exploit and decided I hit too many reds at the beginning to be able to get much more as it got pretty narrow. Fun game!

So.. it made you say, "This is lame" ; )

Interesting game, I wish the attack was bound to the mouse or a button for right hand to hit so I didn't need to stop moving in order to attack. There seems to be some depth to the attacks which is cool, but I didn't get far. Great job!

"Darn"  What an amazing game

It took a bit of looking around and reading the page to figure it out, but it's essentially Combat Mission: Mice and I enjoyed it. I wasn't sure about the jump as my mouse didn't seem to jump over the fence, but interesting idea.

Very short list for best-of. Bike control seemed a bit squirrely, but maybe requires analog stick instead of keyboard? The sound and music was fantastic, and a technical marvel for a 2 week game.

An interesting survival/outlast idea. A more clear indication of the Boss' damage state would've cleared some confusion. The horizontal bottle gaps were difficult to hit with the movement inertia of the character. I liked the art style!

Was hilarious, great job

Great job, Goob & Co. Needs more BEEEES

Yes, fairly new to this still and the minigame took most of the time to figure out. Thanks for playing!

I mean that in the best possible way 10/10

I'm so glad Einstein stole the scientific work of his colleagues so we can have physics games like this to play..

1 System.DllNotFoundException: Unable to load shared library 'soloud' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:

2-5 /soloud.so: cannot open shared object file: No such file or directory. Same with: libsoloud.so ; soloud ; libsoloud ; Then

6

  7 at SoLoud.Wav.Wav_create()

   8 at SoLoud.Wav..ctor()

   9 at Allumeria.DataManagement.AssetLoading.AssetManager.LoadAssets()

   10 at Allumeria.Game.OnLoad()

   11 at OpenTK.Windowing.Desktop.GameWindow.Run()

   12 at Allumeria.Program.Main(String[] args)

Really wanted to try this one but my computer doesn't like Unity web builds. Even on a different browser or Incognito Mode :/

Great atmosphere. The interactive poem format made more sense here than others I've seen.

I like the art style and was an interesting world. Movement was a bit fast.

It was well done. I couldn't find the other tools, if they're available yet but it was fun going around picking plants.

Hey thanks! It was a fun jam and everyone was great.

Thanks for the comment. Yes, the values are close together. I gave it 2 passes and said good enough lol. There's a sound clue below the book; not obvious at all but go down.

(1 edit)

Firefox works on incognito mode (ctrl+shift+p). The premise is really cool, like what was said, the random time of day made it difficult to keep track of events but I get that otherwise it would be too obvious maybe. The last hint in your post really helped.

Creative use of what I'm assuming is RPG Maker? The guard spotting didn't quite line up but I'm guessing the two events were alternating for collision and the guard turning his head. 

There was also a hit box problem with the spikes. I'm guessing the image didn't line up with the bottom of the collision box. You could probably open the image in paint and rectangle selection it to stretch it down to fill it to the event size. 

Good effort and the story was neat!

I have an idea for adding move speed for each one found and I couldn't solve for playing the victory music in the proper spot as a queue for finding them all. Maybe it's too subtle. Saying "Find #" and having an indicator is probably the way to go. Thanks for the feedback.