No worries, it made some games confusing. I'll be changing the text after for sure, thank you.
rtncdr
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That makes sense. A case of dev syndrome becoming too easy for me so upping difficulty. I found the timing was when it goes passed the flower a bit to be the spot to push/tap. I'll make the collision shapes a bit bigger. My fear of players not reaching the "ending" came true I guess.
Thanks for playing!
It was cute! Good job on your first game! You already got some great feedback, I'll add that the area collision for dialog could be bigger--I had some trouble finding the right spot to trigger it. Some sound effects for picking items up or receiving an item or giving an item (jsfxr is a good site) would help with giving the player a cue for what's happening. It's better to "show, not tell", like in your page description. I'm still learning that about design, with the End Goal of design being you don't need a tutorial if it's designed to be intuitive. Take care.
The wall of text instructions is daunting, but the game was intuitive once it started. I couldn't see who killed my scout, only informed it was a casualty at turn end. The balance seemed more toward AI or maybe skill issue. When I spotted an enemy for the first time, my movements became deliberate and tactical and it felt great.
A neat game. Rapid fire with damage upgrades felt OP and enemy number later on tanked framerate. On new level, there didn't seem to be anywhere to go to dodge/escape the horde. A few bugs I found were random auto-fire, which I didn't mind, and right clicking while in top left corner locked the ship against the wall until I moved left then right to dislodge myself.
Godot has unlimited fps enabled by default so it'll have to wait until the 2 week voting is over, unfortunately. I need to put a "go explore" after the shifts end, but if you go look in a booth, there's a magazine to read, then go back to the terminal. Once out again, walk out toward the tv for another shift trigger, then back. Then after the third time, just click the terminal and afterwards the game ends. Thanks for playing!













