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rtncdr

98
Posts
2
Topics
15
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23
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A member registered Jul 27, 2023 · View creator page →

Creator of

Recent community posts

1mb/sgpggwp

A very polished entry, nice one!

I got locked at the 10th room. 3 enemies were left but no more spawned :/

Liked the cutscenes and mechanics, moving and jumping with same hand was difficult, maybe right click to jump?
Fun game!

Incredible; full customer ai  in two weeks and funny. Congrats

(1 edit)

the crunchy textures were perfect. got locked at bed arrow after pressing: 'F'

Good job on the character animation!
I couldn't press quit so after alt-f4 I had to go into processes and kill it manually because it showed as still running.
Godot's button Focus un-focused it for some reason and I couldn't highlight the button after :/

It was no Soviet Village, that's for sure. 

Pretty tense but esc booted me to menu while trying to close the map.
I don't know how to prevent them from the middle door or what to do about it :/

Hilarious!

I'm only good at street fighter alpha /cry This is definitely a solid fighting game!

The sound design is astouding. I get dreamlike OOIOO vibes

Either the strings or the bones didn't record, but great job in getting this in 2 weeks!

best Slenderbald I've played this week

But much, much shorter. Bald, even

I got Busted, the screen shook, pushed a button and screen froze
Really interesting survivor take with people running away but poLice running toward you.

For visual feedback, I couldn't "feel" Fren's right punch. Otherwise solid!

Looks great. Reminded of Newgrounds in the day.

On one level, a spot was not bald (closest and right) but passed it anyway.
Good game

Good jam, everyone! I'm not sure who won but it was a fun jam and learned a lot. Sorry I couldn't rate more or give  feedback as my browser doesn't like Unity web builds for some reason. Great job and take care.

The wall of text instructions is daunting, but the game was intuitive once it started. I couldn't see who killed my scout, only informed it was a casualty at turn end. The balance seemed more toward AI or maybe skill issue. When I spotted an enemy for the first time, my movements became deliberate and tactical and it felt great.

A neat game. Rapid fire with damage upgrades felt OP and enemy number later on tanked framerate. On new level, there didn't seem to be anywhere to go to dodge/escape the horde. A few bugs I found were random auto-fire, which I didn't mind, and right clicking while in top left corner locked the ship against the wall until I moved left then right to dislodge myself.

I think I cut the pie when it asked for two slices, but it allowed me to keep cutting until it went red. I appreciate the idea of the mouse action to slice it. I'm not sure if it was my own misunderstanding of the mechanic to do it properly.

You had me at pirate pinball.

A ball is indeed included and moves around the screen.
0 deception /10

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Godot has unlimited fps enabled by default so it'll have to wait until the 2 week voting is over, unfortunately. I need to put a "go explore" after the shifts end, but if you go look in  a booth, there's a magazine to read, then go back to the terminal. Once out again, walk out toward the tv for another shift trigger, then back. Then after the third time, just click the terminal and afterwards the game ends. Thanks for playing!

The framerate on my game submission didn't have a cap and someone reported they couldn't run it.
Would it be ok to re-upload it with a fix that also makes it use 60% less CPU?

Thank you! I looked into it and there was no fps limit so it was spiking in the hundreds. It's now capped and uses about 60% less CPU meaning it should run on a < 2 ghz processor now. I'd like to re-upload as this is unacceptable. Thanks for letting me know!

The noises were great, but wasn't sure what the robot wanted.

Error: Couldn't load project data at path "/". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

I got it and readjusted the rating. All the different control schemes in the games caused confusion!

Thank you

50
The explosion sound was good; the bombs dropping faster blocked my way and eventually landed on me.
Low effort, pretty lame ;)

I couldn't click or drag any object. I'm not sure how it works

I cleaned the Earth!

I think putting in "if mass is 0 and red bottle touched, game over" otherwise you can clear the reds on level start before collecting blues. I got to level 19 without the exploit and decided I hit too many reds at the beginning to be able to get much more as it got pretty narrow. Fun game!

So.. it made you say, "This is lame" ; )

Interesting game, I wish the attack was bound to the mouse or a button for right hand to hit so I didn't need to stop moving in order to attack. There seems to be some depth to the attacks which is cool, but I didn't get far. Great job!

"Darn"  What an amazing game

It took a bit of looking around and reading the page to figure it out, but it's essentially Combat Mission: Mice and I enjoyed it. I wasn't sure about the jump as my mouse didn't seem to jump over the fence, but interesting idea.

Very short list for best-of. Bike control seemed a bit squirrely, but maybe requires analog stick instead of keyboard? The sound and music was fantastic, and a technical marvel for a 2 week game.