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rtncdr

62
Posts
13
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19
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A member registered Jul 27, 2023 · View creator page →

Creator of

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Interesting game, I wish the attack was bound to the mouse or a button for right hand to hit so I didn't need to stop moving in order to attack. There seems to be some depth to the attacks which is cool, but I didn't get far. Great job!

"Darn"  What an amazing game

It took a bit of looking around and reading the page to figure it out, but it's essentially Combat Mission: Mice and I enjoyed it. I wasn't sure about the jump as my mouse didn't seem to jump over the fence, but interesting idea.

Very short list for best-of. Bike control seemed a bit squirrely, but maybe requires analog stick instead of keyboard? The sound and music was fantastic, and a technical marvel for a 2 week game.

An interesting survival/outlast idea. A more clear indication of the Boss' damage state would've cleared some confusion. The horizontal bottle gaps were difficult to hit with the movement inertia of the character. I liked the art style!

Was hilarious, great job

Great job, Goob & Co. Needs more BEEEES

Yes, fairly new to this still and the minigame took most of the time to figure out. Thanks for playing!

I mean that in the best possible way 10/10

I'm so glad Einstein stole the scientific work of his colleagues so we can have physics games like this to play..

1 System.DllNotFoundException: Unable to load shared library 'soloud' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:

2-5 /soloud.so: cannot open shared object file: No such file or directory. Same with: libsoloud.so ; soloud ; libsoloud ; Then

6

  7 at SoLoud.Wav.Wav_create()

   8 at SoLoud.Wav..ctor()

   9 at Allumeria.DataManagement.AssetLoading.AssetManager.LoadAssets()

   10 at Allumeria.Game.OnLoad()

   11 at OpenTK.Windowing.Desktop.GameWindow.Run()

   12 at Allumeria.Program.Main(String[] args)

Really wanted to try this one but my computer doesn't like Unity web builds. Even on a different browser or Incognito Mode :/

Great atmosphere. The interactive poem format made more sense here than others I've seen.

I like the art style and was an interesting world. Movement was a bit fast.

It was well done. I couldn't find the other tools, if they're available yet but it was fun going around picking plants.

Hey thanks! It was a fun jam and everyone was great.

Thanks for the comment. Yes, the values are close together. I gave it 2 passes and said good enough lol. There's a sound clue below the book; not obvious at all but go down.

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Firefox works on incognito mode (ctrl+shift+p). The premise is really cool, like what was said, the random time of day made it difficult to keep track of events but I get that otherwise it would be too obvious maybe. The last hint in your post really helped.

Creative use of what I'm assuming is RPG Maker? The guard spotting didn't quite line up but I'm guessing the two events were alternating for collision and the guard turning his head. 

There was also a hit box problem with the spikes. I'm guessing the image didn't line up with the bottom of the collision box. You could probably open the image in paint and rectangle selection it to stretch it down to fill it to the event size. 

Good effort and the story was neat!

I have an idea for adding move speed for each one found and I couldn't solve for playing the victory music in the proper spot as a queue for finding them all. Maybe it's too subtle. Saying "Find #" and having an indicator is probably the way to go. Thanks for the feedback.

I played all of these... there's something refreshing and comfortable about the ps1/low res textures and low poly models. Can't wait for your Magnum Opus.

I love the art style. You have some real potential with the eye moving effect. It could be used as a puzzle solving mechanic where moving against solid surfaces will move the eye and it somehow allows a different way to traverse the branching level paths. The jump is also interfering with movement and vice versa. I haven't used Unity so I couldn't help troubleshoot but it allows for a deliberate puzzle platform feel to the game. I'm also not sure if the pit I fell down on level 2 was the secret level or not, but I got stuck down there. Thanks for sharing this.

There's an Abort compile error. I think my browser/OS doesn't like Unity web builds :/

It was a solid game. I couldn't track both cups on the 2nd guy, but well done!

Thanks for the comment!

After finding all the birds, something seems to have happened to the deck railing below the book, it might be worth investigating...

This was a fun journey! Not sure if it would be in Earthbound, but it's a clear winner on the creativity side. Excellent riffs/lines, any amount of them could be taken as is for their own track. Well done.

What I like about this jam are the song ideas that are way outside of my comfort zone, and comments that make me think about ways to improve overall. I'm not trained in music theory so chord progressions, solo techniques and such don't occur to me and it seems whenever I try something new, it ends up repeating too much. Duly noted. I had melody ideas for the jug after submission, and the only way to get different "notes" while doing it live was by using the voice, and I don't know how to make it not sound like a kazoo from jug blowing yt videos lol. Thanks for the feedback!

I made it, so yeah, I'll keep it :P

Thanks for pointing out the font, I hadn't gave it much thought. It was made along with the Runes, so I had it lying around and added letters as I needed as fast as I could for the deadline without adjusting the colours any in testing. I'll be changing that for sure. Thanks for the feedback!

A great, original puzzle platformer idea, I was just really bad at it. I cycled through so many cards lol

That's what I was going for, and you nailed the idea behind it, well done! Event animations would've helped but being new, I needed the overall game to work properly first, being relatively new to developing., and that took all the time. A more finished version will make the choices obvious! Thanks for playing!

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Thanks for playing! I looked up Outer Wilds ost, it's pretty cool and I can see the comparison. I learned more in this jam than I have since I started doing this, so thank you.

Here, take my stars

Thanks for the feedback! I currently have a list of clarity features to add lol 

I liked how the Reload indicator showed when nearly out of ammo, that really helped. And showing the health on the Boss as a way to initiate each round was a nice mechanic!

The intro was hilarious, hoping the player's "gun" was just their index finger with thumb up in line with the horse, but interesting premise and looks great!

The sounds on the third level really got me into a deep space mindset. Nicely done!

There are tooltips for the rune menu options, but it's not obvious at all ha! Thanks!