I love the art style. You have some real potential with the eye moving effect. It could be used as a puzzle solving mechanic where moving against solid surfaces will move the eye and it somehow allows a different way to traverse the branching level paths. The jump is also interfering with movement and vice versa. I haven't used Unity so I couldn't help troubleshoot but it allows for a deliberate puzzle platform feel to the game. I'm also not sure if the pit I fell down on level 2 was the secret level or not, but I got stuck down there. Thanks for sharing this.