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A member registered Apr 18, 2020 · View creator page →

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No problem, I ended up just using the mouse anyway, just a bit of feedback :)

Fun little game. It's satisfying to chain together destroyed objects, my high score was 168. 

Tiny criticism: when the game resets, so does the control method 

Nice idea, but could have been executed better.  Still, getting any game to work in 48 hours is an achievement - Well done, keep trying ideas

Fun concept for a mini-game, except no combination of players worked for the third level.  Nice clean presentation, 

Yay! Thanks for playing!

Great pixel art and music, the lighting effects are used really well too! Environmental storytelling taken literally!

Great visual style, really suits the frantic energy and gonzo music!

PS, great game, good job!

Makes me wonder where my old tamagotchi is now... oh god, the poor thing probably drowned in it's own filth years ago!

Hindsight, sure, but to be fair, 2 days is very little time to make a game, especially an original concept. Well done on getting as much done as you did. I enjoyed reading the reports as I typed them. and the emails too - although was in a hurry, so mostly skimmed!

Nice concept, and the windows '95 aesthetic is too real!

in terms of gameplay it's a little hard to know when you're doing it right! is it possible to 'save' the reports before the battery dies? or are you supposed to start again every time?

fun and challenging! although very annoying that if you collect all the gems, it just respawns them!

Nice little arcadey tank game. Reminds me a lot of Battlezone, but with a couple twists like the ramming enemies. 

The connection to the theme feels a little tenuous - looks like you've just labelled the health bar as 'control'. Would be good if damage affected the controls of the tank more significantly.

Still, great work and well done for finishing!

Nice concept. Definitely fun when the panic sets in and you're trying to find the right combination of effects as the enemies get closer.
I think there could be more clarity about what the different effects do. Sometimes I seemed to get a dud even without a skull selected, and sometimes I had a skull selected, but the gun worked fine. Not sure what the difference was. 

Wow, what a mindf*ck! Really simple premise, but really challenging, especially the later levels! Well done!

Yeah, it's tricky - board-game style mechanics can be so hard to balance at the best of times, so this is a good effort for the "out of control" theme

Really love this game! Great colour and style, fun and challenging gameplay.

Reminds me a little of The Flame In The Flood, but in a good way, not derivative at all.

I don't really understand how the cages work.

I'd love to see you expand this further - Saveable progress maybe? and multiple levels with different challenges? or at least have a leader-board so you can try and beat your best distance. 

Great work!

Nice concept, but super hard to play (especially with a laptop!) Maybe start with a smaller target? 5 or 10 sheep?   Also, can I suggest a keyboard shortcut to select each dog?

Would be cool to see more levels with various obstacles or traps for the sheep.  Well done on completing the Jam!

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Good job! it's like Missile Command but way less depressing!

Good artwork too, especially using only one colour (kind of)

edit: Best Milo Count: 203

Great fun, nice art and cute animations. And good take on the theme!

Nice idea, I won both games! Sometimes the randomisation of both the piece-type AND the available moves is frustrating - like I finally get the right weapon, but now I can't take the opponent's piece with it because I can only move diagonally. Maybe randomising only the movement, or only the pieces would make it easier to strategise... but then again, that's not the point of this jam!

I like the concept, but feel the game took too much time. would have been good to see more variety in the character's thoughts / reactions, or have the ending sooner. Don't know if I missed the ending, or if it didn't happen. Reminds me of the show Final Space!

A nice simple game, with cute art. Gameplay is very straightforward, and not much variety. But I do like the challenge of saving people before they get turned into zombies. Well done on getting a complete and working game within the 48 hours

A nice simple game, with cute art. Gameplay is very straightforward, and not much variety. But I do like the challenge of saving people before they get turned into zombies. Well done on getting a complete and working game within the 48 hours

Slimey goodness! Great satisfying sound effects, and I like the puzzle element of having to find your way back without the slime once you've gotten the key. Looking forward to more features :)

Proud that I could work out this unknown law within a handful of rounds!
Brilliant (but not 'awesome'!) and right on topic for GMCJam37!

really nice little ambient platformer. I love the movement of the leaves around the border, plus the background animations and the lighting effects. 

Awesome job! great concept, the gameplay is really satisfying, and the art and UI are really nicely done.

Nice idea - solid theme, and a fun little challenge to balance staying close to the fire to conserve heat, or going out into the cold to get fuel