The sprint mechanic works well, I hadn’t played a snake game with such a feature before. Nice sound effects and music. The border around the ice confused me at first, based on its appearance I thought the play field was one tile larger than it is. Nice take on a classic, great work.
rocketnine
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I tried to blast some enemies apart, I got very close to them and stopped the ship to make things easier. I think my shots are going through them? Or maybe it just takes a lot of hits to blow up their ship. When I stopped, the enemies also don’t seem to be hitting me, I only got hit once when I was moving. Nice aesthetic, the cockpit looks awesome and the star field effect is helpful for getting oriented. Great work.
The download is listed as Windows + Linux, but as far as I can tell this is a Windows-only game. I was able to play using Wine, but others using Linux might not be able to play.
Nice shrubbery and trees. I used them in Winter Madness and gave credit here. Thanks for sharing.
Nice to see a new take on Tetris. The audio seems to be having some trouble in Firefox, the music stutters and the sound effects sometimes have short popping artifacts. I try to line all of the blocks up so four connect, but they start attacking me and make the game more difficult. I see that I’m supposed to break them up to stop them, but I couldn’t do that with the pieces I had before I was ionized. The block design is nice, the different tiles are very clear. And the fall speed is very forgiving.
I like the particle effects going on and the aesthetic overall. And I like the idea of a lot of visual action on the screen. Nicely done. I tried to play a bit. The mountain in the background jumps around and flashes a lot. It’s difficult to focus on the player once that effect ramps up. The platform mechanics work well.
Props for submitting what you had. I looked at the source code to get an idea of the game, it seems very ambitious. I might be totally off, but it seems like the gameplay would happen online in a shared server lobby, and players would compete for gaining schlubs and collecting food. I hope we will get the chance to test this out together someday. Looks awesome.
I downloaded the source code and used wasmserve to work around the issue others mentioned.
Nice game. I played through a few hands. I really like the aesthetic and the interface. At the end of a game I’m not sure whether I won or lost, I only see “Game over” each time and there doesn’t seem to be any scoring. Seeing the tally for my score and the opponents at the end of a game would be nice. Well done.
This is a thread for sharing and giving feedback on custom maps.
Information on how to create and play custom maps is available here.
Include a URL to download your map and a screenshot. Launch your custom map fullscreen (Alt + Enter), and before moving Belcho or Nim, take a screenshot. While a screenshot is not required, it is recommended.
Ever wondered how to play backgammon? It’s a game with a history spanning more than two thousand years. Check out the blog post I just published:
https://bgammon.org/blog/20240201-how-to-play-backgammon/
bgammon.org is a free and open source online backgammon service.
I’ve just published a blog post about the software powering bgammon.org and my experience creating it using free and open source tools:
Boxcars is the official client for playing backgammon via bgammon.org, a free and open source online backgammon service.
It is written in the Go programming language, and is powered by the Ebitengine game engine.
Desktop and mobile clients are also available: https://bgammon.org/download
Source code links:

Box Brawl is a new fighting game created in 30 days for the Fighting Jam game jam. It is written in the Go programming language, and is powered by the Ebitengine game engine. This game was a lot of fun to make, and learning how the mechanics of fighting games work was fascinating. It’s free and open source, so hack away!
I am a software engineer and system administrator seeking full-time and freelance work. Please contact me if you would like my resume.
Very well designed and fun game. I really enjoyed trying this out and lost count of which wave I managed to reach. I found a few bugs:
- When a building is destroyed, if you had it selected it remains selected and the panel stays open.
- Skipping to the start of the next round does not reward the money that would have been given while waiting (this may be intentional).
- Right clicking the screen spawns an enemy.












