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A jam submission

Union StationView game page

Unite distant towns by constructing efficient train routes on a limited budget.
Submitted by hopfenherrscher — 6 days, 20 hours before the deadline
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Union Station's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.6674.667
Audio#63.2223.222
Theme interpretation#73.6673.667
Overall#83.2223.222
Innovation#112.4442.444
Gameplay#112.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/oliverbestmann/union-station/

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Comments

Submitted

Nice game. I like the art style. The UI looks and works great. I tried a few times to connect everything up. I did run into the crash others mentioned. If you leave the game running on desktop long enough, it will crash with the message “decode: read frame: unexpected EOF”.

Developer

Ah crap. Thanks for the info.

Submitted

The crash appears to be when the music track stops.

I thought this was a very fun and fresh game. The procedural generation is really very impressive and the little touches like station names and descriptions really add to the depth. It's unfortunate about the crash but I'll be sure to check it out again after the jam.
Thanks for sharing!

Submitted

I loved the graphics and sounds. And the feeling is quite good when playing the game.

It took me some time to figure out the gameplay however. In particular because you can manage to connect all the cities according to the information at the top of the screen by having several connected components. However, to finish the game you need to have a path between any two stations.

I did not understand what was the interest to "plan" instead of just building.

Also, I finished several games, it mentioned a leaderboard, but I never managed to access this leaderboard…

Finally, twice the game seems to have crashed: nothing was responding and I had to reload. I was not able to identify anything particular that I could have done before the crash.



Developer(+1)

I saw the freezes too, but there wasn’t any panic. I have no idea what that might be. It also never crashed on desktop during development.

The idea of planing was to plan some connections and to get the amount of money needed. Yea, might not have been absolutely necessary.

Yea, you basically need to build a minimal spanning tree. I was hoping for the intro text to carry all necessary information on what to do. Not sure how I can teach the player better.

Once you win a city, the “congratulations” dialog contains a leaderboard, but as it is only for the level in question, it might not include many entries.